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Metaverso: The Latest Architecture and News

How to Use the Metaverse to Preserve Historic Buildings

Imagine that you have scheduled a visit to an important building for the history of architecture, a reference work for all enthusiasts. Probably you would equip yourself with a camera or a good cell phone, take a pencil, notebook and even a measuring tape to record all its aspects.

However, this is not the only way to “visit” a building of historical importance nowadays or, at least, that is what some researchers are trying to show. The metaverse is being explored for its role in architecture and culture preservation, embracing different generations.

Can Architecture Be Immaterial?

The new technologies of the digital world caused changes in architecture and urbanism. New materials, new construction techniques, and new ways of manufacturing and building have changed how we design and think about construction. Besides, these technologies reveal possibilities of interaction between society and architecture, transforming the understanding of architecture and its purpose.

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Crystal City and the ‘Tallest’ Multipurpose Tower in the Metaverse

Felipe Escudero, founder, and principal of Quito-based Estudio Felipe Escudero (EFE), has unveiled Crystal City, his latest metaverse design for LEDY, one of the discipline's leading developers, and Decent Amusements, the district manager. In addition to a high-rise observation deck, an ice-covered marketplace, and a packed snow gallery, this new metaverse destination will feature Decentraland's tallest multi-purpose tower, Crystal Tower.

The Metaverse in Practice: How to Build in the Digital Space

“All the physical spaces that we (architects) design – buildings, interiors and cities are born as metaspaces, and we call them 3D models”. With this statement Brian Jencek, director of planning at San Francisco-based architecture firm HOK, narrows the boundaries between the current way of designing and the future of architecture in the metaverse. According to him, we are not that far from this technology, since we already use the same tools that visual designers use to create realistic environments, such as Unity, Twin motion and Blender.

New Worlds, Artificial Intelligence and Ecology: A Story About Rooftops, Airships, Robots and Inflatables

Today, architects and designers are increasingly aware of the responsibility they have in leading the construction of the virtual environment. But how is it designed? How is it built? What is the degree of experimentation that exists?

'Discovery: a story about rooftops, airships, robots, and inflatables' is a recently opened exhibition at the SCI-Arc gallery that addresses just this theme. Designed by Damjan Jovanovic and Lidija Kljakovic, founders of lifeforms.io - a video game creation studio based in Los Angeles, California - it presents an exploration of the creation of worlds, artificial intelligence, and ecology.

Will the Metaverse Be the End of Engineering?

Imagine the daily life of an architect today. There is a demand for a new project, a blank canvas full of countless possibilities. The creative delight is about to be started. The main constraints are established: brief, analysis of the terrain and surroundings, solar orientation and prevailing winds. The first sketches are created, always combined with structural knowledge, even if basic, fundamentally determining for those who live in the gravitational acceleration of 9.807 m/s².

But what if only the brief remains among these basic premises?

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