Refik Anadol

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Experiencing Reality in the Metaverse from Life-Like to Surreal

This article is the third in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

"I had lunch on the moon, took a swim in a shadowy lake on Mars, played croquet with the clouds, and chased rainbows under the sea, all in one glorious afternoon" ... how real and meaningful these experiences felt will be greatly influenced by how and where you interact with a Metaverse opening near you soon. While in a fundamental sense, the Metaverse can be seen as a series of overlapping economic intentions, there is a unique and important opportunity for architects and designers of space and place to influence the outcome of these efforts and to create a more humane and vibrant future.

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Layering of Realities: VR, AR, and MR as the Future of Environmental Rendering

Working remotely throughout the past year has accelerated the introduction of new approaches to real-time rendering, and with it, a new necessity was born: how can a person feel physically present inside a space, without actually being there? Ultimately, designers resorted to the virtual world, a vast realm of interactive built environments that can be accessed from the comfort of one's home. Even the tools utilized, such as headsets and goggles, have become more accessible to the vast majority of the public and are being sold at a lower price than they initially were. We have become accustomed to build, modify, and navigate between different environments, going back and forth between what is real and what isn't. Truth is, virtual has become the new normal.

Layering of Realities: VR, AR, and MR as the Future of Environmental Rendering - More Images+ 6

Salt Research Center / ŞANALarc

Salt Research Center / ŞANALarc - More Images+ 23

  • Architects: ŞANALarc
    :  SANAL Architecture/Urbanism, Murat Şanal, Alexis Şanal, Begum Öner
  • Area Area of this architecture project Area:  700
  • Year Completion year of this architecture project Year:  2011
  • Manufacturers Brands with products used in this architecture project
    Manufacturers:  Ersa Mobilya

Doluca Winery / ŞANALarc

Doluca Winery / ŞANALarc - More Images+ 27

Çerkezköy, Türkiye
  • Architects: ŞANALarc
    : Şanal architecture|urbanism
  • Area Area of this architecture project Area:  15000