Game of Thrones: The Politics and Foundations of Fictional Cities

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What makes a city different from a town? What is the distinction between these two seemingly similar collections of buildings and streets? Why can we trace towns back to the Stone Age, while the first city remains a mystery? Although a village and a city can be considered similar, the city has a unique and innovative element that makes it stand out: the citizens and civitas.  

While villages were merely an efficient urban system for groups of people that live together, the foundation of a city entails the institution of a very concrete idea of society, of a commitment between individuals to organize the world based on shared criteria.

The civitas is precisely this idea of social order, the accumulation of traditions, laws, principles and beliefs that gave rise to the civil community. Urbs is the urban model especially dedicated to institutionalizing this idea of society. Be aware that we’re not talking about streets or houses here, but of the moment of the establishment, that is, of the foundation of the city. As Fustel de Coulanges would say, while the civitas is a time-honored inheritance accumulated over centuries, the urbs is founded in one day. Filling it with streets, houses, and shops as a consequence.

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Cite: Saga, Manuel. "Game of Thrones: The Politics and Foundations of Fictional Cities" 20 Jan 2017. ArchDaily. Accessed . <https://www.archdaily.com/802096/game-of-thrones-the-politics-and-foundations-of-fictional-cities> ISSN 0719-8884

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