In this interview, originally published by Paperhouses as "Decisive Moment: Conversation With Fernando Guerra", the Portuguese photographer details his career in architectural photography, and how he approaches the art of photographing buildings. As an advocate of free sharing and online publicity, and one of a new breed of photographers who - shock horror - likes to include people in his shots of buildings, Guerra is well placed to explain how the world of architectural photography has changed over the past decade.
I do not want to call it an interview—it was a fabulous discussion that Fernando Guerra led as a loose narrative with notes on work that he practices with hedonism and filled with life. They are all stories dedicated to the great beauty of doing what one loves and letting it grow.
It used to be that when an architect needed a physical facsimile of his/her project, a draftsman would individually draw the schematics by hand. Blueprints were revolutionary in that they streamlined reproduction through technology, yet they were based on a publishing model that was repetitive — not iterative. Computer Aided Design software, or CAD, streamlined the process even further; however, unlike blueprints, CAD was not based on publishing models, but rather on “technological science.” As such it evolved in a very different way. CAD technology that was initially developed in the 1960s as a proprietary tool for heavy industries—aerospace, automotive and super-computer processing centers— became consumer-oriented in the 1980s when it met the UNIX open platform. The key in its rapid development, dissemination and democratization was exactly this: open technology.
Today, we have 3D modeling software that can pack an exponential cache of information, render designs visible with incredible fidelity, and make those designs easier to adapt. BIM technology (building information modeling) has entered the workplace, too, improving coordination and productivity of all trades involved in project construction, effectively revolutionizing the manufacturing sector. This is technology that, like CAD, has undeniably been pushed forward via the open development and integration of components.
And yet, architects continue to depend on closed distribution models in the face of so much technology that makes design shareable and easy to manipulate. 3D modeling software has evolved and created a competitive market with ever more accessible, cross-border, cross-disciplinary design software. While the blueprint, a “published” medium, came with requisite copyright issues that appealed to the architect-as-artist, today, as a “technological” layer, blueprints cannot afford to stay locked in.
The unspoken truth about housing today? Most of it is ugly - more accurately described as "developed" than "designed."
What's the difference? A housing development is bottom line-oriented; a housing design is human-centered. A housing development is made for the masses; housing design is typically envisioned for an individual client. But, at the end of the day, every house was at one point designed. In other words, development and design are merely made to oppose by developers and designers. They can be one and the same.
So how can we negotiate the difference between "development" and "design" - and effectively create better housing for the many without loss of individualism? Allow me to suggest an unlikely solution: making architecture open source.