Videogame Architecture

Two drawings, a crazy new level or a building in real life, your choice!

SUMMARY //
In 2020 we started the second phase of competitions to address the issues of tomorrow.
In line with our style we propose 9+2 themes – eleven critical topics to work on. Rather than a program, a research ecosystem composed of various competitions running in parallel and exploring the same theme from different perspectives.
Our exploration journey will continue with theme five: VIRTUAL.

BRIEF IN SHORT //
Participants are asked to either design a new building/level within the context of an existing videogame or translate their favorite videogame into a real-life building. Make sure you understand the videogame you’re working on and what are the strong logics behind it and turn them into a tool to design your own architecture piece -only 2 drawings, absolute freedom of scale, or program.

ELIGIBILITY //
Non Architecture Competitions are open to all human beings, from every age and cultural background, working in groups or individually. The registration fee is paid per team, regardless of how many members form it. Personal information of all the team members can be uploaded during the submission procedure of the final drawing.
THE REGISTRATION FEE IS PER TEAM – MAX. 4 PEOPLE PER TEAM.

WHY PARTICIPATE//
- Gain experience and recognition, request a participation certificate, and post it on your Linkedin or CV!
- Design a new puzzle piece to be added to your Portfolio or Behance page, keep developing your assets!
- Give space to your creativity by solving a given challenge, it is satisfying!
- Get to know better your team or your own design-thinking skills, it is fun!

[JURY]
The jury members are the following:
/ Yves Pasquet, Cyril Gauthier, Guillaume Aubry – Founders of Freaks Architecture
/ Pico Velásquez – Founder & CEO, VIIRA
/ Sofie Hvitved – Owner, COO & Chief Editor Luksus Media – Senior Advisor & Head of Media, Copenhagen Institute for Futures Studies
/ Kuba Jekiel – (meta)architect exploring physical and digital realities | design with and for VR

[CALENDAR]
01-31 July / Special registration period.
01-31 August / Early registration period.
01-30 Sept / Regular registration period.
01-31 October / Last Minute registration period.

15 October / Submission opens on our website.
31 October 23.59 PM / Submission closes.

01-15 December / Winner announcement.
The timing always refers to Central European Time (CET)

[PRIZES]
+ WINNER (2 PRIZES)
/ 1.000 euros*
/ Publication in the Non Architecture Competitions books and website
/ Reviews in digital magazines and several architecture blogs

+ NONAVERSE WINNER (1 PRIZE – ONLY FOR NON ARCHITECTS PRO)
/ One year subscription for free (in addition to the existing one)

+ HONORABLE MENTIONS (6 Prizes)
/ Publication in the Non Architecture Competitions books and website
/ Reviews in digital magazines and several architecture blogs

+ NON ARCHITECTURE EDITORIAL PICK (UP TO 6 PRIZES)
/ Publication in the Non Architecture Competitions books and website

+ FINALISTS (Up to 35 Prizes)
/ Publication in the Non Architecture Journal

+ SPECIAL PRIZE
/ The organization might establish additional special prizes and awards during the competition development and in the evaluation phase.

*Taxes will be deducted and retained by overall prize amount. The prize will be taxed as professional income or other sorts of income according to Italian law, with a range from 20 to 30% according to winners’ country of residence.

This competition was submitted by an ArchDaily user. If you'd like to submit a competition, call for submissions or other architectural 'opportunity' please use our "Submit a Competition" form. The views expressed in announcements submitted by ArchDaily users do not necessarily reflect the views of ArchDaily.

Cite: "Videogame Architecture" 06 Jul 2022. ArchDaily. Accessed . <https://www.archdaily.com/984876/videogame-architecture> ISSN 0719-8884

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