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Rendering

How 3D Renders Helped Trigger Life-Changing Development for an Indigenous Surinamese Community

01:00 - 10 May, 2018
How 3D Renders Helped Trigger Life-Changing Development for an Indigenous Surinamese Community, Treehouse rendered in Lumion for the indigenous community of Apetina in the Sipaliwini District of South of Suriname. Image © Paul Spaltman
Treehouse rendered in Lumion for the indigenous community of Apetina in the Sipaliwini District of South of Suriname. Image © Paul Spaltman

Since 2015, the tribal community of Apetina in the south Suriname jungle have added a women’s center and seven chicken coops to their village, and there are plans underway to realize a high school, elevated treehouses for ecotourism, a visitor center, housing projects, chicken coops, and more.

Paul Spaltman is the one-man operation behind the designs of these structures, but “everything started with these nice renders made in Lumion," he explains. "It wasn’t enough to show 2D drawings or simply tell them what the project was going to be. When they saw the actual 3D renders, it helped them believe the project was possible. They already had the design. They could see the construction and that the entire project was, more or less, thought out. They could see that the project wasn’t just a dream, but one step further.”

How To Add People To Your Renders Like a Pro

09:30 - 7 May, 2018
How To Add People To Your Renders Like a Pro, The proposed plan for the TheaterSquared’s mainstage. Image © Charcoalblue. Rendering by Kilograph.
The proposed plan for the TheaterSquared’s mainstage. Image © Charcoalblue. Rendering by Kilograph.

It’s no mystery why we put people in our designs. People are the quickest way to an emotional connection. With the right visual cues, you can evoke deep feelings, turning a simple image into a source of awe or aspiration. In architectural visualization, we try to shape those feelings, working off the perceptions most of us share. While we are all creatures of circumstance, using our experiential knowledge to guide us day-to-day, a lot of our conditioning is the same. Which is why it is so important to consider how you use people when you create visualizations of your designs.

Entourage are your visual guides, alerting the viewer to the story or feelings you want to convey. Sometimes that story is one of usage, an explanation of how someone interacts or moves about a space. Other times, it’s a bit more abstract. Whatever the direction, the art of entourage is really a study of composition, conditioning, and narrative. The more you know about each topic, the better your visualization will turn out—especially when you have a complicated brief.

In this piece, I’d like to show you how we approach entourage at Kilograph. Since our backgrounds are diverse—artists, architects, brand experts, and VR technicians—we are constantly having discussions about how to make people stand out, from a psychological and aesthetic perspective. Here’s what we’ve found.

Immerse Yourself in These Unbelievable Modernist Visualizations

08:00 - 24 April, 2018
© Alexis Christodoulou
© Alexis Christodoulou

Cape Town native Alexis Christodoulou is a winemaker by day but also dabbles in the art of 3D visualization. His Instagram (@teaaalexis) is a striking composition of intricate spaces rich with color, light, and materiality. Crafted entirely from scratch, each of Christodoulou's digital worlds appears to be influenced by many of the modernist masters. In a recent interview with Curbed, Christodoulou lists Aldo RossiDavid Chipperfield and Le Corbusier among his inspirations. 

Much has been said about the new "Instagram aesthetic." Put that together with the emerging role of Instagram and other social media platforms in the design process, and the result is a new type of digital art form. Christodoulou's page is the creative collection of a year-long personal challenge to regularly create and publish images of his own fantasy worlds, which has resulted in a community of nearly 20K followers.

Get lost in more of the images below.

How Real-Time Rendering Can Revolutionize Design - Again

01:00 - 16 April, 2018
How Real-Time Rendering Can Revolutionize Design - Again

In the 1990s, the field of architectural design was transformed by the widespread adoption of computers and CAD programs. This revolution affected the entire design process from start to finish, including presentation techniques. Traditional watercolor paintings were replaced by computer-generated images that could show the design from multiple angles. A virtual camera could even fly through the design and produce a video tour of the yet-to-be-built concept.

The Architecture Drawing Prize Exhibition

07:00 - 21 February, 2018
The Architecture Drawing Prize Exhibition, Ubaldo Occhinegro (commended, Hand-Drawn category): Utopia. Image Courtesy of Sir John Soane's Museum
Ubaldo Occhinegro (commended, Hand-Drawn category): Utopia. Image Courtesy of Sir John Soane's Museum

The Architecture Drawing Prize received 166 entries from 26 different countries, offering a fascinating cross-section of approaches to and uses of architectural drawing today: from highly sophisticated design drawings to lyrical hand-drawn sketches, and everything in between. The exhibition retains a sense of this variety so along with the three category winners, it was decided to showcase the ten entries that received commendations from the judges.

Jerome Xin Hao (winner, hybrid category): Memento Mori: A Peckham Hospice Care Home. Image Courtesy of Sir John Soane's Museum Anna Budnikova (commended, Hybrid category): Hydrological cluster. Image Courtesy of Sir John Soane's Museum Emily Seden-Fowler (commended, Hybrid category): Knowledge Hub and Community Support Spaces - Studying Seasons and Community Interactions. Image Courtesy of Sir John Soane's Museum Sergei Tchoban (commended, Hand-Drawn category): The fallen monument. Image Courtesy of Sir John Soane's Museum + 12

9 Important Photoshop Tips for Architects

09:30 - 29 August, 2017
Image created using <a href='http://casasinhaus.com/properties/vivienda-modular-espectacular-modelo-moraira-4d-2p-2-265/'>render by InHAUS</a> licensed under CC0
Image created using render by InHAUS licensed under CC0

This article was originally published by RenderPlan as "9 Powerful Photoshop Tips for an Effective Workflow."

A powerful software like Photoshop can turn an average looking image or drawing into a stellar asset for a project. The trick is to learn to use some of its best features and optimize your workflow for maximum efficiency.

Over the years Photoshop has become the go-to tool for architects for any kind of image-based editing. The software has become indispensible thanks to its versatile features. It is a powerful tool for tweaking renderings or create them from scratch. Some of the most renowned visualization artists rely heavily on Photoshop and use very crude masses done in 3d programs as a starting point. From photorealistic renderings to editing photographs of built projects and beautifying line work, Photoshop can be an architect’s best friend.

See Jože Plečnik's Unrealized "Cathedral of Freedom" Animated For The Very First Time

07:00 - 30 June, 2017

Jože Plečnik is often described as Slovenia's greatest architect despite his passing over seven decades ago. The trace of his hand, which was trained in Vienna under Otto Wagner, can be seen across the country – and especially so in Ljubljana. Although Plečnik is often most keenly remembered for his restorative work and renovation of Prague Castle in the 1920s, the impact he left on the Slovenian capital is unmistakable.

Today, the city is dominated by a medieval castle, sat definatly atop a hill. It was for here, on this particularly charged site, that Plečnik proposed a radical intervention in the mid-20th Century. He wanted to build a new Slovene Parliament – a structure of State to house the legislature of the People's Republic of Slovenia within the second Yugoslavia. With this plan rejected by the authorities, Plečnik proposed a second design—known colloquially as the "Cathedral of Freedom"—here rebuilt and animated for the first time by Kristijan Tavcar.

Jože Plečnik's unrealised second proposal for the Slovenian Parliament. Image © Kristijan Tavcar Jože Plečnik's unrealised second proposal for the Slovenian Parliament. Image © Kristijan Tavcar Jože Plečnik's unrealised second proposal for the Slovenian Parliament. Image © Kristijan Tavcar Jože Plečnik's unrealised second proposal for the Slovenian Parliament. Image © Kristijan Tavcar + 12

Updated Displays and Graphics Processors Improve iMacs’ Capabilities for Architectural Software

15:10 - 5 June, 2017
Updated Displays and Graphics Processors Improve iMacs’ Capabilities for Architectural Software, via Apple Special Event Streaming. June 5, 2017
via Apple Special Event Streaming. June 5, 2017

At Apple's Worldwide Developers Conference (WWDC) today, the US-based tech giant announced the latest slate of performance updates to their software and hardware products. Targeting software developers and other high-end users, the event was highlighted by the announcement of significant upgrades to their computer’s graphics and processing capabilities—or in architect’s terms—the components required to work on projects like creating content within a VR experience or real-time 3D rendering.

via Apple Special Event Streaming. June 5, 2017 via Apple Special Event Streaming. June 5, 2017 via Apple Special Event Streaming. June 5, 2017 via Apple Special Event Streaming. June 5, 2017 + 11

Trends in Architectural Representation: Understanding The Techniques

08:00 - 9 May, 2017
Trends in Architectural Representation: Understanding The Techniques, © OMA. ImageIl Fondaco dei Tedeschi / OMA
© OMA. ImageIl Fondaco dei Tedeschi / OMA

The representation of architecture is important in the absence of tangible space. Throughout a lifetime, even the most devoted, well-travelled design enthusiast will experience only a small percentage of architectural works with their own eyes. Consider that we exist in only one era of architectural history, and the percentage reduces even further. Many architectural works go unbuilt, and the buildings we experience in person amount to a grain of sand in a vast desert.

Then we consider the architecture of the future. For buildings not yet built, representation is not a luxury, but a necessity to test, communicate and sell an idea. Fortunately, today’s designers have unprecedented means to depict ideas, with an explosion in technology giving us computer-aided drafting, photo-realistic rendering, and virtual reality. Despite these vast strides, however, the tools of representation are a blend of old and new – from techniques which have existed for centuries, to the technology of our century alone. Below, we give five answers to the question of how architecture should be depicted before it is built.

cutoutmix Offers Original, Modern Architectural Silhouettes for Renders

16:00 - 20 April, 2017
cutoutmix Offers Original, Modern Architectural Silhouettes for Renders, Courtesy of cutoutmix
Courtesy of cutoutmix

Italian architect and photographer Francesca Perani decided it was time to address the issue of garbled copyrights and tired stereotypes in architecture cutouts. With her site cutoutmix, she explains that she and her "creative gang" of female designers are, "improving the rendering visualization world with the help and talent of international artists." Right now users can access two of the collections for free, under a creative commons license.

PNG Paradise: Cutouts of Furniture, People, Trees and More

08:00 - 15 December, 2016
PNG Paradise: Cutouts of Furniture, People, Trees and More

Did you know Pngimg has a large number of free images available for download in .png. The best part? They are perfectly clipped and background-free! The collection is divided into categories that includes trees, people, objects, appliances, sports, clothing, and a host of other strange but perhaps useful animals/things. Just when you needed fresh trees in your renders, Pngimg comes to the rescue.

Adding contextual objects and scale figures can really give life and added value to project visualizations. See the .pngs here here and check out other tools that might be helpful, below. 

Comic Break: "Overnight Renderings"

12:00 - 24 September, 2016
Comic Break: "Overnight Renderings", © Architexts
© Architexts

Murphy’s Law, right? The thing is, since technology moves so fast, chances are you’re using slow and/or outdated hardware to build and render your models. Of course, those software crashes always get you when a client needs to see your work. And yet, when you tell the bosses you need better hardware, or updated software, they often scoff and lecture you about the costs. Perhaps one day they’ll understand the struggle of the production staff, but it seems like for now, not so much. So, good luck at the office today, hopefully, everything will work.

The 7th Academy Day Event: Reshaping Arch-Viz

09:00 - 22 August, 2016
The 7th Academy Day Event: Reshaping Arch-Viz , State of Art Academy
State of Art Academy

SOA ACADEMY.
THE ITALIAN TRAINING CENTRE
FOR ARCHITECTURAL VISUALIZATION.

PimpMyDrawing Provides Ready-Made People for Vector Drawings

14:00 - 6 March, 2016
PimpMyDrawing Provides Ready-Made People for Vector Drawings, via PimpMyDrawing
via PimpMyDrawing

Complementing the many websites that already provide people for renders, PimpMyDrawing is a growing online database of vector drawings of people. The site was started by three recent graduates of architecture school. After realizing the amount of vector drawings that they had produced during their academic career, they decided to share them for free.

In Defense of Renders and Trees On Top of Skyscrapers

09:30 - 2 March, 2016
In Defense of Renders and Trees On Top of Skyscrapers, MVRDV's proposal for Ravel Plaza in Amsterdam. Image © A2 Studio
MVRDV's proposal for Ravel Plaza in Amsterdam. Image © A2 Studio

In a recent article on Vice (in Dutch) and on his research platform website Failed Architecture, architecture writer Mark Minkjan comments on the phenomenon of architectural renders, arguing that “digital visualizations and hollow sales pitches hide the ugly sides of architecture.” In the article, Minkjan takes MVRDV's proposal for Ravel Plaza in Amsterdam as a “case study” to discuss the misleading quality of the render. This criticism – of renders in general and MVRDV's renders specifically – is a returning point of critique: on ArchDaily in 2013, Tim De Chant begged in an opinion piece “Can We Please Stop Drawing Trees on Top of Skyscrapers?” Though that article did not mention MVRDV in the text, our Peruri88 project in Jakarta was given the dubious distinction of being the article's most prominent image.

We'd like to discuss this common critique. The point of the role of visualizations in our communication is relevant but, even though we fully understand where the criticism comes from, arguments such as these are in our opinion not correct.

The proposed rooftop forest of the Museum Boijmans van Beuningen Art Depot was added to the design after testing its appearance with a render. Image © MVRDV The 5th-floor forest at MVRDV's EXPO 2000 Dutch pavilion, photographed during the expo in 2000. Image © Rob't Hart Peruri88 in Jakarta. Image © RSI-Studio The rooftop forest of the proposed Museum Boijmans van Beuningen Art Depot. Image © MVRDV + 10

Tutorial: Using Vray and Sketchfab to Render and Share Your 3D Models

11:30 - 13 February, 2016

In this tutorial, originally published on the Sketchfab blog as "Sketchfab Archvis workflow based on V‌ray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D Model, render it with Vray and upload to Sketchfab.

In this article I will be talking about my workflow to create a real time rendered 3D scene in Sketchfab based on Vray realistic lights and textures.

It does not matter what software you use to model your objects since what I am going to show you can be applied to other applications that Vray (or any similar rendering plugin) can support. In this example I used 3ds Max and Marvelous Designer for modeling and Vray for lighting and texturing.

Drones and Rendering: How Aerial Photogrammetry Adds Existing Topography into Visualizations

09:30 - 31 December, 2015

Corcovado and Christ the Redeemer by Pix4D on Sketchfab

As I have touched on in the past many times, context is what transforms an artistic rendering into a photorealistic visual that accurately portrays a building. Seemingly minute details such as the warmth of interior lighting in night renders can actually make a dramatic impact on how the image is received by a potential client or investor. With this in mind, and in a continual attempt to improve the accuracy of renderings while increasing the value they provide to architects, some rendering artists are now taking advantage of readily available Unmanned Aerial Vehicle (UAV) platforms – more commonly referred to as drones – to gain a unique vantage point of land slated for development.

In the past capturing aerial photographs of an area could only be achieved from planes or helicopters, both of which come at a hefty price tag, even to rent. Drones equipped with the same capabilities can now be purchased for a fraction of the cost, making aerial photography more attainable. Aside from capturing standard video or images, drones have given rendering artists access to software that allows them to accurately map the topography of an area slated for development, adding a new level of context and accuracy to the rendering.

This SOM Archive Video Offers a Look Back at the Early Days of 3D Visualization

09:30 - 10 December, 2015

Until recently, the only options for providing clients and the public with visualizations of what a prospective building would look like were almost exclusively hand drawn renderings, or scale models built by hand. Both of these practices are still in use today, but now there is a much wider range of options with 3D modeling software providing the bulk of renderings, the growing presence of 3D printing, and even video fly-throughs with special effects that rival the latest Hollywood action movie. This 16mm film created by architecture firm Skidmore, Owings & Merrill (SOM) in 1984, and digitized by illustrator Peter Little, reminded us of what the early days of digital 3D modeling looked like.