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    <title>Office: Studio Animal | ArchDaily</title>
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        <![CDATA[Meta Flagship Store / Studio Animal]]>
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      <link>https://www.archdaily.com/1009983/meta-flagship-store-studio-animal</link>
      <pubDate>Mon, 20 Nov 2023 16:00:00 +0000</pubDate>
      <dc:creator>Pilar Caballero</dc:creator>
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        <![CDATA[Store]]>
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        <![CDATA[<p>Meta is a system that works with repetition, assembly, and color. The goal is to achieve not only a memorable brand experience, but also the construction of a landscape that crosses from one store to another, in different locations, and generates a recognizable brand image using mechanisms of repetition and difference: same system, different color ranges. From the extrusion of the Munich logo - the X brand - a skin with hundreds of them is generated; an enveloping, hairy, and polychromatic space that also solves the product exhibition. The chosen colors extend in stripes that have continuity on the floor, walls, and ceiling and help to generate a volumetric experience of the space. The idea comes from a system that seeks the generation of a spatial identity exportable to different places. The image is undoubtedly a fundamental factor, but in this project it is not the starting point; the ease of adaptation, reproduction, and assembly become the engine of the project, pushing them to the limit and achieving that this assembly is reduced to a simple dry assembly operation through tongue and groove and modular panels.</p>]]>
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        <![CDATA[GRID Store / Studio Animal]]>
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      <link>https://www.archdaily.com/1008665/grid-store-studio-animal</link>
      <pubDate>Mon, 23 Oct 2023 01:00:00 +0000</pubDate>
      <dc:creator>Andreas Luco</dc:creator>
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        <![CDATA[Retail]]>
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        <![CDATA[<p>GRID is the first project of Munich's line of accessories and bags. It was a temporary store primarily working with two premises: isotropy and responsible temporality. The store aims to be an isotropic space, meaning it seeks to have the same properties in all directions. To achieve this, a mesh of 60 x 60 cm modules is projected to display the products: each gap houses a product. The mesh extends on the floor, walls, and ceiling, generating this infinite and distinctly virtual condition.&nbsp;</p>]]>
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        <![CDATA[Step, Store 12 / Studio Animal]]>
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      <link>https://www.archdaily.com/947916/step-store-12-studio-animal</link>
      <pubDate>Fri, 18 Sep 2020 02:00:00 +0000</pubDate>
      <dc:creator>Pilar Caballero</dc:creator>
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        <![CDATA[Store]]>
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        <![CDATA[<p>Step is the construction of an oblique space, and with it, of an exceptional spatial experience that offers the visitor an opportunity to inhabit a place not governed by Euclidean dimensions. Throughout our collaborations with this client, we have been developing strategies capable of generating memorable shopping experiences, always through the use of geometry and color. This is the most radical exercise in this sense: a single gesture and a single color provide the solution to both the programmatic and functional requirements and to the aesthetic ones, concluding that both go hand in hand and that the success of a project depends on their balance of retail.</p>]]>
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        <![CDATA[Tienda 14 Store / Studio Animal]]>
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      <link>https://www.archdaily.com/946828/tienda-14-store-studio-animal</link>
      <pubDate>Thu, 03 Sep 2020 06:00:00 +0000</pubDate>
      <dc:creator>Valeria Silva</dc:creator>
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        <![CDATA[Store]]>
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        <![CDATA[<p>The shopping experience through spatial and atmospheric parameters has always been the objective of all the projects we have carried out for this brand of sneakers: generating a memorable experience that fixes an identity in the memory of the user and ensures that the space and the brand belong to a particular imaginary.</p>]]>
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