Foster + Partners will detail its vision of life on Mars and the Moon at the UK’s Goodwood Festival of Speed 2018. Forming part of the festival's Future Lab event, the vision will be presented through a range of models, robotics, and futuristic designs exploring the future of life in space.
The firm's showcase will include a virtual reality experience, allowing visitors to explore the inside of a proposed state-of-the-art habitation pod.
https://www.archdaily.com/897677/foster-plus-partners-to-present-vision-of-life-on-mars-at-uks-goodwood-festivalNiall Patrick Walsh
The International Workshop RCR is born of a way of understanding Architecture and Landscape from a humanistic spirit. The coexistence in a space and time of different creative disciplines creates synergies for mutual enrichment between the parties.
The workshop is designed following four main ideas that articulate the program:
- Competition Format: Closed exercises that condense a complex process within a specific time frame - Transversality: An integrative interdisciplinary approach - Sharing: Shared creativity fostering the capacity for dialogue - Experience: Understanding derived from observation, participation and experience
The Program consists in
- Creative Atelier. The workshop offers a brief approach to the elements that surround scenography:
In the 1920s, Dutch-born artist Piet Mondrian began painting his iconic black grids populated with shifting planes of primary colors. By moving beyond references to the world around him, his simplified language of lines and rectangles known as Neo Plasticism explored the dynamics of movement through color and form alone. Though his red, yellow and blue color-blocked canvases were important elements of the De Stijl movement in the early 1900s, almost a century later Mondrian’s abstractions still inspire architects across the globe.
But, what is it about these spatial explorations that have captivated artists and designers for so long?
The Prague Quadrennial of Performance Design & Space, the world’s largest festival of performance design and theatre architecture. Established in 1967 to bring the best of design for performance, scenography, and theatre architecture to the front line of cultural activities to be experienced by professional and emerging artists as well as the general public, the quadrennial exhibitions, festivals, and educational programs act as a global catalyst of creative progress by encouraging experimentation, networking, innovation, and future collaborations. PQ aims to honor, empower and celebrate the work of designers, artists and architects while inspiring and educating audiences, who are the most essential element
The topic for this year’s symposium is Artificial Natures, ranging from classical ones, such as parks and ideal cities, to garden cities, to new “natural “ environments like social media spaces as new public place. The symposium will take place as a combination of short panels and workgroups.
Established in 2011, the competition aims to foster the creativity of young architects by challenging them to complete “innovative, audacious and promising projects” that imagine new methods of sustainable development within the realms of sea and space.
Architectural submissions were awarded this year within three categories: Innovation and Architecture for the Sea, Innovation and Architecture for Space, and Architecture and Sea Level Rise. Within these categories, projects were selected in three disciplines: the overall Grand Prix, the “Focus” theme award, and the Coup de Coeur.
The team of Foster + Partners and Branch Technology have been awarded first prize in the latest stage of NASA’s 3D-Printed Habitat Challenge, a $2.5 million multi-phase competition designed to generate ideas and advance technology for the construction of sustainable housing solutions “for Earth and beyond.”
After printing three cylinder and three beams the first two levels of Phase 2, Stage 3 asked teams to design and print a 1.5-meter dome using indigenous Martian soil and recyclable materials, envisioning how future habitats could be constructed on the Red Planet. Teams were required to develop the 3-D printing technology itself as well as the structural design for each dome. The competition also dictated each structure be built within a 22-hour time frame, using the specific materials, geometric tolerances and autonomous performance that would be demanded by the Martian landscape.
The architect, the engineer, the designer, all of them participate to the development and the construction of an upcoming world at their own level. Together, by looking further, beyond preconceived ideas and well-established concepts, these entrepreneurs, these creators, have the power to make up new rules, propose new directions: innovative facilities and housing bringing new living conditions, making room for new ways of moving, of consuming energy, to counter major environmental challenges of our era and others to come. The prizes of the Jacques Rougerie Foundation support and accompany this approach.
Innovation, architectural disruption, sustainable development and resilience against climate changes are the keywords of this 7th edition of the international competition in architecture of the Jacques Rougerie Foundation – Institut de France.
Designed by UNStudio in collaboration with MDT-tex, Prototype II is a modular membrane structure that recently premiered at Techtexil’s Living in Spaceexhibition. Providing a space at the exhibition for visitors to experience a Virtual Reality trip to Mars created by European Space Agency (ESA) and the German Aerospace Centre (DLR). UNStudio and MDT-tex have previously teamed up on temporary envelope exhibits before; their contorting LED-backlit biomimetic Eye_Beaconpavilion debuted at the Amsterdam Light Festival late last year.
NASA has announced the completion of the initial printing stage of NASA’s 3D-Printed Habitat Challenge, awarding Foster + Partners | Branch Technology and the University of Alaska, Fairbanks as the two top-scoring teams from this round.
After Phase 1 of the competition (won by Clouds AO and SEArch) tasked architects and engineers from around the globe to imagine hypothetical concepts for the habitation of Mars, Phase 2 is challenging designers to manufacture actual, 3D-printed objects using techniques that could be employed to create shelters on a future mission to the red planet or beyond.
There’s a decent chance that in the last few days, you’ve seen images of Analemma, the futuristic proposal from Clouds AO to hang a skyscraper (or should that be “earthscraper”?) from an asteroid in orbit of the earth. The project has been difficult to avoid, having been picked up not only by much of the architectural media but also by NBC, CNN, Forbes, The Telegraph, The Daily Mail, Mashable, IFLScience—the list goes on almost as long as the building itself.
Is the design realistic? Obviously not, and it’s obviously not intended to be. It’s intended as a utopian thought experiment. Clouds AO has something of a pedigree in this field, as winners of a NASA-backed competition to design a Mars base with their idea for a building made of ice. As a result, it would be facile to join the internet’s collective bottom-of-the-page comment mob to point out that it would be prohibitively expensive, or that it might be more enjoyable to live on the ground anyway.
But is the design a usefulutopian thought experiment? There are some design failures that better technology, or a lot of money, or the changed mindset of a futuristic society just won’t fix. So without further ado, here are a list of the problems that this out-of-this-world design would face, in chronological order, with the issues that make it impractical in our current world marked as “minor” and the ones that would undermine the proposal in any universe marked as “major.”
If an architecture firm is lucky, it can hit two birds with one stone on a single project—for example, prioritizing both historic preservation and energy efficiency. But a team at KieranTimberlake, based in Philadelphia, is aiming for four ambitious goals with its pro bono project, the Mars City Facility Ops Challenge.
Architects Fátima Olivieri, Efrie Friedlander, and Rolando Lopez teamed up with National Institute of Building Sciences (NIBS), NASA, and the Total Learning Research Institute (TLRI) to create a virtual working city on Mars—one that might reap multiple rewards.
https://www.archdaily.com/867605/kierantimberlake-is-using-virtual-reality-to-design-a-home-for-future-life-on-marsKim A. O'Connell
Architects, designers, engineers, artists, urban planners are given a unique opportunity to win one of the three prizes of the Jacques Rougerie Foundation - Institut de France by creating innovative and ambitious projects. These architectural projects based on emerging developments and a prospective vision should address some core issues of mankind: greater environmental, industrial and technical responsibilities, while taking sustainable development principles into account.
BEE / HOUSE / LAB, is an international design competition open to students and designers in the field of environmental design, architecture, landscape architecture, industrial design, and other related fields. The competition calls for a design of a bee house prototype that can be fabricated and deployed for field testing. Up to ten designs selected by the Design Jury will be fabricated (30 prototypes per design) and deployed (300 houses), to study their space-form-habitat performances.
Copenhagen Architecture Festival (CAFx) was founded in 2014 and aims to rethink the presentation of architecture, highlighting its qualities and diversity, and create a relevant discussion about how it affects - and is affected by - our way of being in this world. CAFx is a platform to discuss and display ideas within the architectural world through a public program of talks, film, performances, workshops, seminars and exhibitions in collaboration with different partners primarily in Copenhagen but also in the cities of Aarhus and Aalborg.
Join David Nixon at the Architectural Association on March 2nd for an evening lecture and book launch for his new book – International Space Station: Architecture Beyond Earth – which is published by Circa Press on 1 March. This book offers the first comprehensive account of the Station’s conception, design development and assembly in space and its publication coincides with Tim Peake’s current mission to the Station.