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    <title>Tag: vr | ArchDaily</title>
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        <![CDATA[Tideland Studio Applies Architectural Technologies to Create a Sensorial Understanding of Environmental Changes]]>
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      <link>https://www.archdaily.com/1006791/tideland-studio-applies-architectural-technologies-to-create-a-sensorial-understanding-of-environmental-changes</link>
      <pubDate>Thu, 14 Sep 2023 07:30:00 +0000</pubDate>
      <dc:creator>Maria-Cristina Florian</dc:creator>
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        <![CDATA[<p>While it is undeniable that the surrounding environment is changing due to human activity, the effects can be difficult to perceive directly, as they are often illustrated with unrelatable pictures of far-away places or overused graphics and statistics. Danish office <a href="https://www.tidelandstudio.dk/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank" rel="noopener">Tideland Studio</a> aims to change this. Through their work, they aim to bring forth a new type of sensible understanding of the changes happening around us. They work across disciplines, melding research, art, and architecture while employing the newest survey and fabrication technologies to give presence to the abstract phenomena that shape our planet. Because of their practical approach to research and the new perspectives that they open toward extreme environments affected by climate change, ArchDaily has selected <a href="https://www.archdaily.com/office/tideland-studio">Tideland Studio</a> as one of the <a href="https://www.archdaily.com/993502/archdaily-selects-the-best-new-practices-of-2023">2023 New Practices</a>. The annual survey highlights emerging offices that use innovation and forward-looking processes to rethink the ways in which we practice architecture.</p>]]>
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      <title>
        <![CDATA[Is AI Really the Next Big Thing in Architecture?]]>
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      <link>https://www.archdaily.com/1001882/is-ai-really-the-next-big-thing-in-architecture</link>
      <pubDate>Fri, 02 Jun 2023 03:30:00 +0000</pubDate>
      <dc:creator>Geethanjali Raman &amp; Mohik Acharya</dc:creator>
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        <![CDATA[<p><em>This article was <a href="https://commonedge.org/is-ai-really-the-next-big-thing-in-architecture/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank" rel="noopener">originally published</a> on <a href="https://commonedge.org/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank" rel="noopener">Common Edge</a>.</em></p>]]>
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      <title>
        <![CDATA[Is Metaverse Really the End of Barriers for Architects?]]>
      </title>
      <link>https://www.archdaily.com/984891/is-metaverse-really-the-end-of-barriers-for-architects</link>
      <pubDate>Mon, 11 Jul 2022 03:30:00 +0000</pubDate>
      <dc:creator>Sevince Bayrak</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/984891/is-metaverse-really-the-end-of-barriers-for-architects</guid>
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        <![CDATA[<p>Everybody talks about Metaverse, but hardly anyone agrees on what it is. For the moment, it is still enigmatic, however, it seems like its ambiguity is its strength. Not a day goes by without a new article or a video on this subject, trying to convince people that Metaverse will inevitably become a part of our daily lives soon. Architects and designers are essential parties to the ongoing discussion as it is a spatial innovation that requires the Internet to be redesigned as a <a href="/tag/3d">3D</a> environment.</p>]]>
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        <![CDATA[The Influence of Gaming in the Digitization of the Built Environment: Interview with Epic Games' David Weir-McCall]]>
      </title>
      <link>https://www.archdaily.com/981411/the-influence-of-gaming-in-the-digitization-of-the-built-environment-interview-with-epic-games-david-weir-mccall</link>
      <pubDate>Sat, 07 May 2022 07:30:00 +0000</pubDate>
      <dc:creator>Jullia Joson</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/981411/the-influence-of-gaming-in-the-digitization-of-the-built-environment-interview-with-epic-games-david-weir-mccall</guid>
      <description>
        <![CDATA[<p><a href="https://www.epicgames.com/site/en-US/home?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Epic Games</a> operates one of the world’s largest games, Fortnite, and also develops <a href="https://www.unrealengine.com/en-US?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Unreal Engine</a>, the most advanced real-time <a href="/tag/3d">3D</a> creation tool that powers Fortnite and is used in industries beyond games. Over the last few years, more professionals in architecture and related fields are using Unreal Engine to bring stunning, photorealistic worlds to life.</p>]]>
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      <title>
        <![CDATA[Transformation Generated by the Intersection of Virtual and Reality]]>
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      <link>https://www.archdaily.com/980549/transformation-generated-by-the-intersection-of-virtual-and-reality</link>
      <pubDate>Fri, 29 Apr 2022 04:00:00 +0000</pubDate>
      <dc:creator>Xiaohang Hou</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/980549/transformation-generated-by-the-intersection-of-virtual-and-reality</guid>
      <description>
        <![CDATA[<p>As Antoine Picon describes in<em> Architecture and the <a href="/tag/virtual">Virtual</a> Towards a new Materiality? </em>: "An architectural project is indeed a virtual object. It is all the more virtual that it anticipates not a single built realization but an entire range of them. …Whereas the architect used to manipulate static forms, he can now play with geometric flows. Surface and volumes topological deformations acquire a kind of evidence that traditional means of representation did not allow.”</p>]]>
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        <![CDATA[The Power of Data: Exploring Architectural Language through the Use of Artificial Intelligence]]>
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      <link>https://www.archdaily.com/980629/the-power-of-data-exploring-architectural-language-through-the-use-of-artificial-intelligence</link>
      <pubDate>Thu, 28 Apr 2022 05:00:00 +0000</pubDate>
      <dc:creator>Vania Masalías</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/980629/the-power-of-data-exploring-architectural-language-through-the-use-of-artificial-intelligence</guid>
      <description>
        <![CDATA[<p><a href="https://www.elpoderdeladata.com/EN/index.html?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">The Power of Data</a> is an exhibition created in a virtual building, conceived by three-dimensional geometries based on various artificial intelligence algorithms. The project was created by the OLA (<a href="https://olaresearch.com/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Online Lab of Architecture</a>) team of research architects formed by Jennifer Durand (Peru), Daniel Escobar (Colombia), Claudia Garcia (Spain), Giovanna Pillaca (Peru) and Jose Luis Vintimilla (Ecuador).</p>]]>
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      <title>
        <![CDATA[The Architecture of Museums: The Evolution of Curatorial Spaces]]>
      </title>
      <link>https://www.archdaily.com/975099/the-architecture-of-museums-the-evolution-of-curatorial-spaces</link>
      <pubDate>Mon, 17 Jan 2022 04:00:00 +0000</pubDate>
      <dc:creator>Matthew Maganga</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/975099/the-architecture-of-museums-the-evolution-of-curatorial-spaces</guid>
      <description>
        <![CDATA[<p>Across the globe, <a href="https://www.archdaily.com/search/projects/categories/museum" target="_blank">museums</a> function as cultural landmarks – spaces of significance that quite often become defining symbols of a city’s architectural landscape. Historical examples such as the <a href="https://www.archdaily.com/458073/museum-de-fundatie-bierman-henket-architecten" target="_blank">Museum de Fundatie</a> in the Netherlands and <a href="https://www.archdaily.com/88705/ad-classics-le-grande-louvre-i-m-pei" target="_blank">The Louvre Museum</a> in <a href="https://www.archdaily.com/country/france" target="_blank">France</a> continue to attract millions of visitors, with contemporary architectural interventions to them redefining their spatial contribution to their local context.</p>]]>
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        <![CDATA[7 Stories About NFTs Entering the Realm of Architecture]]>
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      <link>https://www.archdaily.com/974866/7-stories-about-nfts-entering-the-realm-of-architecture</link>
      <pubDate>Tue, 11 Jan 2022 05:30:00 +0000</pubDate>
      <dc:creator>Andreea Cutieru</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/974866/7-stories-about-nfts-entering-the-realm-of-architecture</guid>
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        <![CDATA[<p>Over the past year, NFTs have entered the realm of architecture, prompting conversations over the role of the profession in the future <a href="/tag/digital">digital</a> economy. From the design of digital real-estate to exhibitions and architecture events exploring its value for the practice and established architecture firms embracing the new medium, NFTs have been embraced by the profession as the promise of a new form of creative production. Discover a round-up of architecture's experiments with NFTs so far, together with a series of Archdaily articles shedding light on the topic.</p>]]>
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        <![CDATA[Mars House, First Digital Home to be Sold on the NFT Marketplace]]>
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      <link>https://www.archdaily.com/959011/mars-house-first-digital-home-to-be-sold-on-the-nft-marketplace</link>
      <pubDate>Tue, 23 Mar 2021 06:30:00 +0000</pubDate>
      <dc:creator>Christele Harrouk</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/959011/mars-house-first-digital-home-to-be-sold-on-the-nft-marketplace</guid>
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        <![CDATA[<p>Mars House designed in May 2020 by Artist <a href="https://linktr.ee/Kristakim?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Krista Kim</a>, has become the first sold digital NFT home in the world. The <a href="/tag/3d">3D</a> digital file that can be experienced in virtual reality, <a href="https://superrare.co/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">was just acquired</a>. Rendered using Unreal Engine, a software used to create video games, the house can be experienced in <a href="/tag/vr">VR</a>, but could also be experienced through augmented reality (AR) environment in apps. A structure comprised of light, Mars House generates a healing atmosphere, with a musical accompaniment by Jeff Schroeder of The Smashing Pumpkins.</p>]]>
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        <![CDATA[Alessio Grancini on How VR Can Be Used in Architecture Offices]]>
      </title>
      <link>https://www.archdaily.com/957761/alessio-grancini-on-how-vr-can-be-used-in-architecture-offices</link>
      <pubDate>Wed, 03 Mar 2021 03:30:00 +0000</pubDate>
      <dc:creator>The Second Studio Podcast</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/957761/alessio-grancini-on-how-vr-can-be-used-in-architecture-offices</guid>
      <description>
        <![CDATA[<p>The Second Studio (formerly The Midnight Charette) is an explicit podcast about design, architecture, and the everyday. Hosted by Architects David Lee and Marina Bourderonnet, it features different creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions.</p>]]>
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        <![CDATA[The Future of Universities, Offices and Cities: Highlights From Digital Futures 2020]]>
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      <link>https://www.archdaily.com/944781/the-future-of-universities-offices-and-cities-highlights-from-digital-futures-2020</link>
      <pubDate>Fri, 31 Jul 2020 11:00:00 +0000</pubDate>
      <dc:creator>Andreea Cutieru</dc:creator>
      <category>
        <![CDATA[Films & Architecture]]>
      </category>
      <guid isPermaLink="false">https://www.archdaily.com/944781/the-future-of-universities-offices-and-cities-highlights-from-digital-futures-2020</guid>
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        <![CDATA[<p>Like most functions in recent months, this year’s <a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.digitalfutures.world/pastworkshops?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Digital FUTURES</a>, which is held annually since 2011 at <a href="/tag/tongji-university">Tongji University</a> in <a href="/tag/shanghai">Shanghai</a>, had to move online due to the pandemic. The organizers took this as an opportunity to give the event a global dimension, turning the festival into what they rightfully call the most significant worldwide event for architectural education ever staged, with a 24/7 display of workshops, lectures and panel discussions involving some of the most prominent architects and educators. Here is an overview of the festival, together with a selection of lectures from <a class="_e75a791d-denali-editor-page-rtfLink" href="https://www.digitalfutures.world/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Digital FUTURES World</a>.</p>]]>
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      <title>
        <![CDATA[Freestyle - Architectural Adventures in Mass Media ]]>
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      <link>https://www.archdaily.com/934711/freestyle-architectural-adventures-in-mass-media</link>
      <pubDate>Mon, 02 Mar 2020 12:43:00 +0000</pubDate>
      <dc:creator>Rene Submissions</dc:creator>
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        <![CDATA[<p>RIBA presents its first virtual reality (VR) exhibition, exploring moments across 500 years of aesthetics in architecture.</p>
<p>What makes a style? How is a style collectively agreed upon and shared? Drawing on RIBA&rsquo;s world-class collections, Space Popular uses virtual reality to examine styles of the past and to consider the technology&rsquo;s impact on contemporary spaces and buildings. Historic artefacts will be displayed alongside newly commissioned content, inviting you to enter a beguiling virtual universe to experience how popular cultures and technologies impact architecture and its style evolution.</p>
<p>Making connections across mass media and style, Freestyle takes the visitor on a journey through</p>]]>
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        <![CDATA[A New Application Offers a VR Experience of The Palace of Versailles ]]>
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      <link>https://www.archdaily.com/925960/a-new-application-offers-a-vr-experience-of-the-palace-of-versailles</link>
      <pubDate>Fri, 04 Oct 2019 11:00:00 +0000</pubDate>
      <dc:creator>Christele Harrouk</dc:creator>
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        <![CDATA[<p>A new application takes visitors into the virtual world of the Palace of <a href="/tag/versailles">Versailles</a>. A first in the cultural scene, the <a href="/tag/vr">VR</a> application offers a detailed tour of the Royal Grand Apartments, the Chapel and the Opera amongst others. With photogrammetry, a 3-dimensional universe is reconstructed from 2D images of the 24 emblematic rooms of the palace.</p>]]>
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        <![CDATA[Kilograph Turns Unbuilt Michael Graves Design into VR Watercolor Experience]]>
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      <link>https://www.archdaily.com/924821/kilograph-turns-unbuilt-michael-graves-design-into-vr-watercolor-experience</link>
      <pubDate>Wed, 18 Sep 2019 13:00:00 +0000</pubDate>
      <dc:creator>Eric Baldwin</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/924821/kilograph-turns-unbuilt-michael-graves-design-into-vr-watercolor-experience</guid>
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        <![CDATA[<p dir="ltr">Design company <a href="http://kilograph.com/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank" data-saferedirecturl="https://www.google.com/url?q=http://kilograph.com/&amp;source=gmail&amp;ust=1568475126565000&amp;usg=AFQjCNH6bldcUKbi3E6IwoZWtODHBDF5vA">Kilograph</a> has announced the release of “<a href="https://vimeo.com/348480528/48615c7a66?utm_medium=website&amp;utm_source=archdaily.com" target="_blank" data-saferedirecturl="https://www.google.com/url?q=https://vimeo.com/348480528/48615c7a66&amp;source=gmail&amp;ust=1568475126565000&amp;usg=AFQjCNHKM0SJwkP-y8drKZNTJ5wGbthkoA">Imagined Landscapes</a>,” a new virtual reality experience exploring the unbuilt work of architect <a href="https://www.archdaily.com/tag/michael-graves">Michael Graves</a>. Based on Graves’ personal paintings, “Imagined Landscapes” offers the first chance to add <a href="/tag/vr">VR</a> watercolors to an architectural project, turning a conceptual resort into an interactive experience for visitors.</p>]]>
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      <title>
        <![CDATA["By Design" Season 3 Explores How Architects and AEC Professionals Push the Boundaries of Creativity]]>
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      <link>https://www.archdaily.com/924688/by-design-season-3-explores-how-architects-and-aec-professionals-push-the-boundaries-of-creativity</link>
      <pubDate>Fri, 13 Sep 2019 09:00:00 +0000</pubDate>
      <dc:creator>Rene Submissions</dc:creator>
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      <description>
        <![CDATA[<p>&nbsp;By Design: Metamorphosis, takes an unflinching look at the fear many firms have when it comes to technology change, and what it takes to overcome it to unlock their true potential, elevate their role and better ensure their future.</p>]]>
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        <![CDATA[Rios Clementi Hale Studios x Cal Poly Tech: VR in Architecture ]]>
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      <link>https://www.archdaily.com/910166/rios-clementi-hale-studios-x-cal-poly-tech-vr-in-architecture</link>
      <pubDate>Mon, 28 Jan 2019 03:30:00 +0000</pubDate>
      <dc:creator>Rene Submissions</dc:creator>
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        <![CDATA[<p>Join Rios Clementi Hale Studios and Cal Poly Tech for an investigation of virtual reality in architecture on Sunday, December 9 at the Rios Clementi Hale Studios offices. </p><p>A jury will judge final presentations from architecture students taught by Frank Clementi and other RCHS team members. The virtual reality projects all aim to evaluate the essential conventions of architectural spaces and adapt them to the reduced conditions of simulated environments. Attendees are invited to experience the students' plans firsthand followed by a roundtable discussion investigating the evolution of architecture and how it behaves.</p><p>This event is open to the public.<br></p>]]>
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        <![CDATA[Exploring Your Project in Virtual Reality: 7 Tips from the Experts Who Make It]]>
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      <link>https://www.archdaily.com/909312/exploring-your-project-in-virtual-reality-7-tips-from-the-experts-who-make-it</link>
      <pubDate>Mon, 14 Jan 2019 05:00:00 +0000</pubDate>
      <dc:creator>Katherine Allen</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/909312/exploring-your-project-in-virtual-reality-7-tips-from-the-experts-who-make-it</guid>
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        <![CDATA[<p dir="ltr">Virtual reality offers benefits that, just years ago, were hardly even imaginable. Projects can be walked through before being built; the interiors fully visualized before all the details are decided. It allows architects and clients the ability to work as true collaborators in the design of a project.</p>]]>
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        <![CDATA[5 Architecture Offices Using VR to Present Their Designs]]>
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      <link>https://www.archdaily.com/899599/5-architecture-offices-using-vr-to-present-their-designs</link>
      <pubDate>Sun, 05 Aug 2018 16:00:00 +0000</pubDate>
      <dc:creator>Manuel Albornoz</dc:creator>
      <guid isPermaLink="false">https://www.archdaily.com/899599/5-architecture-offices-using-vr-to-present-their-designs</guid>
      <description>
        <![CDATA[<p dir="ltr">Presenting designs to third parties can be a challenging task. Architects may find it difficult to describe spaces to their clients, therefore more firms are incorporating <a href="https://www.archdaily.com/tag/virtual-reality">virtual reality</a> into their workflows and project presentations.</p>]]>
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