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    <title>Author: Kim A. O'Connell | ArchDaily</title>
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        <![CDATA[KieranTimberlake is Using Virtual Reality to Design a Home for Future Life on Mars]]>
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      <pubDate>Tue, 21 Mar 2017 09:30:00 +0000</pubDate>
      <dc:creator>Kim A. O'Connell</dc:creator>
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        <![CDATA[<p><em>This article was originally published by Autodesk's <a href="https://www.archdaily.com/tag/redshift">Redshift</a> publication as "<a href="https://redshift.autodesk.com/designing-mars-virtual-reality/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Life on Mars? Architects Lead the Way to Designing for Mars With Virtual Reality</a>."</em></p>]]>
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        <![CDATA[4 Tips to Get Started With Virtual Reality in Architecture]]>
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      <pubDate>Thu, 22 Dec 2016 09:30:00 +0000</pubDate>
      <dc:creator>Kim A. O'Connell</dc:creator>
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        <![CDATA[<p><em>This article <a href="https://redshift.autodesk.com/virtual-reality-in-architecture/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">was originally published by Autodesk's Redshift publication</a>.</em></p>]]>
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        <![CDATA[This Brooklyn Theater Renovation Shows You Don't Have to Choose Between Heritage and Sustainability]]>
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      <pubDate>Sat, 23 Jul 2016 09:30:00 +0000</pubDate>
      <dc:creator>Kim A. O'Connell</dc:creator>
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        <![CDATA[<p><em>This article was originally published on Autodesk's Redshift publication as "<a href="https://redshift.autodesk.com/energy-efficiency-in-historic-buildings/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Energy Efficiency in Historic Buildings: Why a Theater Company Chose Resurrection (Not Demolition)</a>."</em></p>]]>
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        <![CDATA[How Minecraft is Inspiring the Next Generation of Young Architects]]>
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      <link>https://www.archdaily.com/781644/how-minecraft-is-inspiring-the-next-generation-of-young-architects</link>
      <pubDate>Fri, 05 Feb 2016 10:30:00 +0000</pubDate>
      <dc:creator>Kim A. O'Connell</dc:creator>
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        <![CDATA[<p><em>For many architects, an obsession with design came at a very young age - often, an architectural career begins with toys such as wooden blocks or that old classic, LEGO. In recent years though, a new contender has emerged to inspire young architectural minds: Minecraft. </em><em>In this article, originally published on Autodesk's Redshift publication as "<a href="https://redshift.autodesk.com/minecraft-architecture/?utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Minecraft Architecture: What Architects Can Learn From a Video Game</a>," Kim A O'Connell looks into the growing influence of Minecraft in architectural design and education, including the growing presence of the global "Blockworks" team.</em></p>]]>
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        <![CDATA[Doctors in the Studio: The Right Medicine for Healthcare Architecture?]]>
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      <link>https://www.archdaily.com/481382/doctors-in-the-studio-the-right-medicine-for-healthcare-architecture</link>
      <pubDate>Sun, 02 Mar 2014 00:00:00 +0000</pubDate>
      <dc:creator>Kim A. O'Connell</dc:creator>
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        <![CDATA[<p><span style="line-height: 1.45em;"><i>This article, written by Kim A. O'Connell, and first published on the <a href="http://www.archdaily.com/tag/aia/" target="_blank">AIA</a> website as "</i><a href="http://www.aia.org/practicing/AIAB101671?cid=ITTestCampaign&amp;lid=aiarchitect-nonmembers&amp;mid=1311794&amp;rid=14899235&amp;sid=LyrisListManager&amp;utm_medium=website&amp;utm_source=archdaily.com" target="_blank">Is there a Doctor in the Firm? (Or a Nurse in the Studio?)</a><i>" discusses the growing overlap between architects and healthcare professionals, who collaborate or even learn both disciplines to design more effective healthcare architecture - relying on research more rigorously than ever before.</i></span></p>]]>
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