If you're reading this, you likely work in the design world, and as a result you may have heard of Scrum. It’s a design method originally introduced by Hirotaka Takeuchi and Ikujiro Nonaka in the 1980s to describe a process for product development, and later formalized for software development by Jeff Sutherland in 1995. It relies on the organization of a team and its tasks around the principles of focus and flexibility: focus on a singular task within a given time period, and flexibility in response to changing client demand, user feedback, and design challenges. Scrum keeps a project on schedule with the Sprint, where the entire team is working towards one important milestone within set dates, and continuously communicating potential impediments to hitting the deadline. Scrum is one of the most popular project management techniques for militaries, software companies, event planners, design firms, and anyone else with a product to deliver. The most formal implementations of Scrum employ a Product Owner, who communicates and negotiates between the client and designers, a Development Team, which actually completes the tasks for the project, and a Scrum Master, who tracks team progress and facilitates daily Scrum meetings, where team members discuss their contributions and concerns.
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