A Virtual Look Into Beverley David Thorne's Case Study House #26

The biggest surprise in this Archilogic model is the spectrum of color. Anyone who has visited the Case Study House 26 in San Rafael, California during the last 40 years would be familiar with the building’s classic all-white steel frame look, but the architect, Beverley David Thorne, had originally picked a very different color scheme: “Dull Gold” for the steel, saffron and other more vivid colors for the interiors. “The choice of exterior colors,” wrote Thorne in Arts & Architecture magazine, “was dictated by the climate and the character of the surrounding landscape.” This Archilogic model recreates the original 1963 conditions, down to the bedroom wall and tile colors.

Play With a Parametric Version of BIG's Serpentine Pavilion in this Model

Every year the Serpentine Gallery commissions an Architect to design a pavilion which will sit on its lawn, greeting the hundreds of thousands of people who will visit over the summer months. Temporary pavilions like this are an important chance for architects to test new ideas, and to communicate to the public what architecture is and could be.

Immerse Yourself in This New 360º Video of The Met’s Great Hall

The Metropolitan Museum released a 360º video of their iconic Great Hall on their Facebook page, allowing user to immerse themselves in the building. Designed by Richard Morris Hunt in 1902, the Met’s Great Hall greets over 6 million visitors to the museum each year with its neo-classical design.

5 Reasons to Add Virtual Reality to Your Workflow

This article was originally published on ArchSmarter titled "5 Ways Virtual Reality Will Change Architecture."

This 3D Model Shows the Damage Caused by ISIS to Palmyra's Temple of Bel

In August of last year, many of the most precious landmarks of the ancient city of Palmyra were damaged or destroyed by the forces of ISIS in a violent, iconoclastic attempt to send a message to the rest of the world. Since the UNESCO World Heritage Site was recaptured in March, the question in the architectural preservation community has been how to rebuild and preserve the buildings. That process will begin, of course, with a thorough assessment of the damage.

RDP House / Daniel Moreno Flores + Sebastian Calero

The projects in which we get involved come as an answer to the understanding of all parties and to the singularities of each particular environment. Our intention is not to look for predetermined solutions, so the ideas for this house are born from wishes, experiences and the clients’ ways of living.

7 Outstanding Examples of Cultural Heritage in 3D Models, As Selected by Sketchfab

Using photogrammetry to capture and model existing buildings is a fantastic way to share cultural treasures with the world, and with VR features cropping up everywhere even enables us to give people virtual tours of a site of cultural significance from thousands of miles away. But beyond that, capturing a model of a building is also a great way to digitally preserve that structure at a given point in time - this technique is even being used by Harvard and Oxford to protect structures placed at risk by the ongoing wars in Syria and Iraq.

A Virtual Look Into Julius Ralph Davidson's Case Study House #1

This month's Archilogic model is a virtual tour of the very first Case Study House being featured in Arts and Architecture Magazine's program, designed by Julius Ralph Davidson. After World War II, American soldiers returned home from battlefields in Europe. They had to cope with traumatic experiences during the war and probably just wanted to rebuild their life and settle down.

World Trade Center Transportation Hub / Santiago Calatrava

The Transportation Hub is conceived at street level as a freestanding structure situated on axis along the southern edge of the “Wedge of Light” plaza. As described in Daniel Libeskind’s master plan for the site, the Plaza is bounded by Fulton, Greenwich and Church Streets to the North, West and East respectively and Tower 3 to the south. It links the procession of green, urban spaces that extend along Park Row from City Hall Park to St. Paul’s churchyard, to the gardens of the WTC Memorial and Battery Park along the Hudson River.

Virtual Reality for Architecture Predicts Patterns, Drives Business Decisions

The 2016 edition of SXSW Interactive had no shortage of virtual reality demos, including virtual reality as it applies to architecture. On Tuesday, IA Interior Architects and InsiteVR held a panel on the impact that VR has had on the design process and communication with clients.

4 Ways Virtual and Augmented Reality Will Revolutionize the Way We Practice Architecture

It’s time for the profession to prepare. New software and hardware platforms are emerging that allow immersive environment representation—aka virtual reality, or VR—along with gestural modeling, or the translation of hand movements captured via computer vision into design information. Taken together, these two tools allow designers to visualize and virtually inhabit three-dimensional spatial conditions at “full scale,” where we can do design work with intuitive hand and body motions. The implications for architectural practice are dramatic.

Answering 5 FAQs About VR in Architecture

There's no question that virtual reality has the potential to change architecture. But as with all new technologies, it can be difficult to understand at first. In this article originally published on his LinkedIn page, Kym Porter answers five commonly-asked questions about VR in architecture.

A Virtual Look Into Eames and Saarinen's Case Study House #9, The Entenza House

This month's interactive 3D floor plan shows a simple and beautiful steel frame structure designed by Charles Eames and Eero Saarinen. The Case Study House Program, initiated by John Entenza in 1945 in Los Angeles, was conceived to offer to the public models of a low cost and modern housing. Predicting the building boom after World War II, Entenza invited renowned architects such as Richard Neutra to design and build houses for clients, using donated materials from manufacturers and the building industry.

Sketchfab CEO Discusses the Impending Revolution of VR in 2016

One of many companies currently supporting the growing demand for Virtual Reality (VR), Sketchfab, known for being a “Youtube for 3D Models”, has added features to their website, allowing users to exhibit their work in VR. In this recent post, company CEO and co-founder Alban discusses the likelihood of a Virtual Reality renaissance in 2016. Comparing the platform to its predecessors in digital media, audio and video, he notes that the final steps for any new form of media are: easy to use, working technology; affordable interfaces; and user generated content, prefacing that 2016 may be the year that VR reaches this final step.

How To Tune Your 3D Models For Online VR Viewing With Sketchfab

Earlier this month, Sketchfab announced a new feature which would allow any 3D model on their platform to be viewed in virtual reality on a device such as Google Cardboard. At ArchDaily, we think this is a huge step in defining how we will view and share architectural design in the future, and one of the best things about the new feature is how seamlessly it blends into Sketchfab's existing model sharing platform. At the same time, it's worth bearing in mind that creating a model for VR may take some extra consideration. In this post originally published on the Sketchfab Blog as "How to set up a Cardboard VR scene for Sketchfab," Bart Veldhuizen explains what designers can do to make their models as VR-friendly as possible.

Immerse Yourself in 3D Models Online With Sketchfab's New Virtual Reality Feature

Sketchfab, the browser-based platform for sharing and viewing 3D models, has announced a new feature on their software that turns any of their models into a virtual reality experience when viewed on a smartphone and combined with a simple headset like Google Cardboard. Sketchfab allows users to upload a wide variety of 3D model file types that could then be shared and viewed in any web browser, or embedded on websites or social media, without the need for any additional software or plug-ins. As a result, over the past few years they've built up a huge database of over half a million 3D models, and this new VR feature allows viewers to experience those models in a whole new way.

A Virtual Look Into Richard Neutra's Unbuilt Case Study House #6, The Omega House

This 3D model is as close as you can get to the real thing, as Omega House is one of the few Case Study Houses that was never built. Presented early in the case study program of Arts & Architecture magazine in 1945, it presents one of the most innovative design concepts in the series, one you can now explore in your browser.

A Virtual Look Into Pierre Koenig's Case Study House #22, The Stahl House

Without a doubt, it’s among the most famous houses in Los Angeles. The house is easy to describe: a steel framed L-plan, divided into bedrooms and the communal living spaces, all wrapped around a turquoise pool seemingly impossibly poised above the city. But words don’t do it justice. Julius Shulman’s 1960 photograph of Pierre Koenig’s Case Study House 22, perhaps better known as Stahl House, changed the fantasies of a generation.