As recently as a century ago the idea of viewing the world from above was little more than a fantasy: the airplane was still in its infancy, with rocketry and satellites still decades into the future. Those who could not take to the air had no recourse but drawing in order to represent their world from an aerial perspective. This limitation is difficult to imagine today when access to plan photography is never further than the nearest Internet connection. Anyone with a smartphone has, in essence, the entire world in their pocket.
The panel will explore architecture through media in motion. It will look at how the field has evolved in the social media age, through the introduction of various technologies such as film and virtual reality, and business models, such as crowdsourcing. Viral Voices V will look at architecture as the intersection of environment, technology, and design, and how it will influence the new careers of tomorrow.
The Technium is the sphere of visible technology and intangible organizations that form what we think of as modern culture.
—Kevin Kelly, What Technology Wants
The Technium is ubiquitous; like air it could be invisible. Fortunately, raging torrents that affect every person on earth are hard to ignore. Let’s look into one of the hearts of the Technium, that organ we call architecture.
You Are in the Technium Now
An ecosystem is a system of inter-dependent organisms and conditions. Ecosystems evolve. The current system can only exist because of past systems, each a stepping stone for new levels of action, each creating new sets of conditions, niches for life in its many forms.
But of course that’s what architecture does: it creates new conditions for life and culture, as does science, education, art and technology. Our culture and technology is evolving, enabled and built upon current and past developments. Kevin Kelly uses the word Technium to describe this complex stratum of evolving interdependencies and capacities. The Technium is evolving and growing fast. Our buildings must also evolve if they are to nurture our current and future cultures.
Time Inc, NBBJ, and PowerToFly have partnered to host a global hackathon in Seattle, New York, and London. Teams will compete to invent the future of the distributed workplace; building products to encourage collaboration, connection, and culture flow. Prizes will include in-kind tech donation and an installation of the winning work.
The advancement of contemporary technology is changing the way we study the world around us. The way we describe and understand cities is being radically transformed, along with the tools we use to envision and impact their physical form.
These new technologies allow us to understand the built environment differently. The city is no longer a static collection of built objects, but can instead be understood as a series of social, environmental, and informational networks. Can we this new knowledge to positively impact the city of the future? Can these technologies allow us to rectify the mistakes of the past? What new possibilities exist within their creative use?
For a number of years now, Smart Cities and Big Data have been heralded as the future of urban design, taking advantage of our connected, technological world to make informed decisions on urban design and policy. But how can we make sure that we're collecting the best data? In this story, originally published on Autodesk's Line//Shape//Space publication as "'Array' of Possibilities: Chicago’s New Wireless Sensor Networks to Create an Urban Internet of Things," Matt Alderton looks at a new initiative in Chicago to collect and publish data in a more comprehensive way than ever before.
If it hasn’t already, your daily routine will soon undergo a massive makeover.
For starters, when your alarm clock goes off, it will tell your coffeemaker to start brewing your morning joe. Then, when you’re on the way to work, your car will detect heavy traffic and send a text message to your boss, letting her know you’ll be late. When you arrive, you’ll print out the agenda for today’s staff meeting, at which point your printer will check how much ink it has left and automatically order its own replacement cartridges.
At lunch, you’ll think about dinner and use your smartphone to start the roast that’s waiting in your slow cooker at home. And when you come home a few hours later, your house will know you’re near, automatically turning on the lights, the heat, and the TV—channel changed to the evening news—prior to your arrival. It will be marvelous, and you’ll owe it all to the Internet of Things (IoT).
"Pardon my face," says designer Daniel Voshart in the opening to his latest blog post on Medium, "I’ve been throwing things into DeepArt’s algorithm for a few hours and the results are surprisingly good."
DeepArt is an online service created by Leon Gatys, Alexander Ecker and Matthias Bethge, Łukasz Kidziński and Michał Warchoł. It uses a neural network algorithm to combine the subject of one image with the style of another. It seems particularly adept at applying striking, abstract art styles to photographic images, which means that many of the twentieth century's most celebrated architect-artists are perfectly suited to it. So, if you've ever wondered what your portrait (or indeed anything else) might look like when drawn by Le Corbusier, Lebbeus Woods, or Daniel Libeskind, now might be the perfect time to find out. Voshart has kindly shared his examples of what DeepArt can do - read on to see more.
A very exciting opportunity is presented to architects and students worldwide for your work to be showcased in an international documentary film, alongside some of the greatest living architects of our current time.
We are seeking examples of architectural projects which exemplify the use of advanced and dynamic digital techniques in the process of analysis, design exploration and final outcome of a design work.
One or a combination of several computer-based tools must have been implemented in the processes of data collection/ information processing, simulation and development about the project and be evident in early stages of the design as well as the final work. We are looking for contemporary, cutting edge uses of computer technology from pre-existing or new design projects.
Conscious Cities is a one-day conference organised by MoA and THECUBE that aims to explore the relationship between neuroscience and architecture. By bringing together neuroscientists, architects, engineers, planners and developers, the conference aims to offer necessary tools for understanding how the built environment impacts our cognitive functions, while also showing how professionals can use research in neuroscience to design better spaces and cities for the future.
Bringing the world’s top designers and business leaders together to discover how design makes the world better, smarter, cooler, and more innovative. Bloomberg Businessweek Design highlights the intersection of design, technology and business. The day-long event draws attendees from every industry that relies on design—social media, ecommerce, graphic design, robotics, nanotechnology, data visualization, genomics, architecture and fashion. Learn more and purchase tickets, here.
ABOUT :: [TRANS-] is a critically-reviewed academic journal published in print and online, inviting expressions of interest for submitting works of design, writing, or multi-media on the topic of design process and design communication for Vol. No. 2 to be published in May 2016.
In the second volume, [TRANS-] will explore the topic of [TRANS-]lation.
In a largely results-based society, how do designers evaluate process? How can a more thorough assessment of the translation that occurs during creative activities make us better communicators and collaborators with end users, consultants, clients, and all others we affect through design?
[TRANS-] accepts submissions from
With the rise of the internet, old-fashioned brick-and-mortar stores have struggled, as online ordering services have increasingly made it unnecessary to actually go to a store. The answer for the physical stores of the future? Make spaces not for purchasing the things people need, but experiencing the things people want, as explored in this article by Matt Alderton originally published on Autodesk's Line//Shape//Space publication as "How Technology and Big Data in Retail Are Shaping Store Designs of the Future." Alderton looks at how forward-looking stores are being designed to appeal to customers, finding that the same technology revolution that threatened to make stores obsolete might also play a key role in saving them, too.
Shopping used to be stimulating. Although its end was sales, its means was a mix of status and spectacle. It was social commerce in which partakers transacted not just cash, but also cachet.
Nowhere was this more evident than in the earliest department stores, whose architects designed them to be destinations. In London, for instance, Harrods boasts the motto “Omnia, Omnibus, Ubique”—Latin for “All Things for All People, Everywhere.” Established in 1849, it has seven floors, comprising more than 1 million square feet across more than 330 departments. The store installed one of the world’s first escalators in 1898, opened a world-famous food hall in 1902, and sold exotic pets such as lion cubs until the 1970s.
Digifest explores the future of design—how is technology changing the way we create, and what this means for our future.
We invite proposals on topics for discussion on the themes:
Design | Technology | Entrepreneurship
15-minute presentations followed by 5 minutes Q&A.
Please provide a 250-word abstract summarizing your talk. Indicate if you are presenting case studies, theory, personal experiences, etc.
Examples of topics for discussion:
- How does art, design, architecture, fashion, food or music and technology intersect and improve our lives?
- Examples of creative leadership.
- Projects that think creatively and strategically in the digital age.
- Examples of social design impacting business, society, government
German mechanical company ThyssenKrupp, in collaboration with Microsoft, has launched its newest innovational elevator, MAX. Together, the companies have created an elevator that could create time savings for elevator passengers “equivalent to 108 centuries of new availability in each year of operation."
"JB1.0: Jamming Bodies" is an immersive installation that transforms Storefront’s gallery space into a laboratory. The installation, a collaboration between science fiction artist Lucy McRae and architect and computational designer Skylar Tibbits with MIT’s Self-Assembly Lab, explores the relationship between human bodies and the matter that surrounds them.
In the continuing quest for smarter cities, the White House has announced the dedication of 160-million dollars toward the integration of sensors and data collection in cities across the United States. The new initiative strives to produce better, real-time data for local organizations, companies and governments to improve responses, both in time and effectiveness. The initiative broadly covers various organizations and federal grants, but hopes to address issues like crime, traffic congestion and climate change. Read more after the break.
Prehype, a venture development firm, has released its latest in a series of podcasts by partner Henrik Werdelin, featuring Danish architect Bjarke Ingels. Having worked with Prehype on investments into tech development, Bjarke Ingels discusses his experiences and perspectives on the industry, drawing parallels between entrepreneurship, tech development and architecture.
In the latest of a series of technological developments which are expanding the capabilities of 3D Printing, researchers at MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) have developed a 3D printer that is capable of handling up to 10 materials simultaneously, and uses a process called "machine vision" to dramatically increase the variety of objects which the printer can produce.