How many times have you heard the old claim that “Email is dead”? Surely, more than once. To the surprise of many, and despite the rise of new messaging tools like Slack and Microsoft Teams during the pandemic, Email remains by far the most widely used communication tool in many businesses. Every day, more than 300 billion emails are sent and received globally, and employees spend an average of 5 hours checking their online correspondence. This trend is only expected to rise in the upcoming years, especially within project and client-based industries – like architecture, engineering and construction – that heavily rely on this means of communication.
However, its consolidated use doesn’t always equal efficiency, particularly in companies that don’t set up the necessary internal processes to file emails in a central space. With the silent threat of poor mail management, many architecture firms and other businesses must face unnecessary risks, time and productivity costs, and increased stress among workers.
Technology manufacturer 2N is diversifying its range of products by offering A&E, BIM technology, and other strategies for architects and designers.
2N is a Prague-based company engaged in the development and manufacturing of products in the field of IP intercoms and access control systems. According to an IHS report in 2016, 2N is the largest global manufacturer of IP intercoms, and a major innovator in the field of IP access systems, IP audio, and IP lift communicators. The company was established in 1991 in the Czech Republic, where its headquarters remain to this day.
Internationally recognized for their weeHouse® concept, Alchemy has been proving since 1992 that even the smallest of dwellings can have a huge impact. weeHouse®, a term that Alchemy trademarked in 2002, was conceived as a modular-friendly design system that emphasizes quality before quantity, and has been recognized by an ethos of “less is more.” The Minnesota-based firm, led by Geoffrey Warner FAIA, designs the structures to be modern and sleek with particular attention to using expressive local materials with environmental sensitivity.
The Squam Lake House in New Hampshire, although not technically a weeHouse, was required to strictly respect the floor area and volume of a dilapidated cabin 15’ from the shore. Fabricated mostly offsite by Bensonwood using 18” thick, pre-glazed wall panels and white oak timber framing, the panels were erected in only 4 days.
Eric Winter, AIA and architect at Alchemy, shared some valuable insights about the project’s design process.
D5 Render SketchUp Extension | Elmtec SketchUp, a real-time renderer for digital designers, brings a whole new layer to the industry thanks to cutting-edge technologies, making it easier to render ultra-realistic images with real-time raytracing, creating a transformational movement within the design industry. From 28th September 2021, Elmtec is the official distributor for D5 Render in the UK and Ireland.
Artificial intelligence, machine learning and generative design have begun to shape architecture as we know it. As systems and tools to reimagine the built environment, they present diverse opportunities to rethink traditional workflows. Designers also fear they may inversely affect practice, limiting the services of the architect. Looking to building technologies, new companies are creating software and projects to explore the future of design.
Providing digital solutions to basically “simplify” the work of architects, Monograph is a management software company that helps professionals of the AEC industry (architecture, engineering, and construction) oversee their projects in an integrated and user-friendly way. Founded and designed “by architects, for architects”, the San Francisco practice operations platform is an evolving building digital toolkit for projects of all scales.
Created by architects, who had previously faced the challenges and limitations of the field, Monograph is a solution tailored to the needs of architectural businesses. Named one of last year’s ArchDaily’s Best Young Practices, it is a clear example of how architects can expand the reach of their activity. In fact, the technology company was founded in 2019 by Robert Yuen, Alex Dixon, and Moe Amaya, three architectural designers who took the leap and ventured into the digital realm. This week, Monograph has introduced its new official web address, Monograph.com.
Fifty-one years ago, in 1970, a Japanese roboticist named Masahiro Mori came up with the concept of the “Uncanny Valley”. Around the same time, architectural renderings done using analog methods were still in vogue – collages and photomontages used to get ideas across to clients. A decade later, personal computers came along, and that saw the emergence of CAD and the wider adoption of digital rendering. Today’s architectural renderings are almost imperceptible from reality, with the increase in sophistication of rendering sofware. We struggle to tell the difference between what is a rendering and what is not – or rather we are able to tell a slight difference and it leaves us slightly uncomfortable, which brings us to Mori’s uncanny valley.
Twinmotion 2021.1 offers powerful new possibilities to create, develop and present visualizations as a fully connected member of the Epic ecosystem, cementing its place as an essential component of the entire archviz process from concept to advanced photorealistic experience. Additionally, with this release, Unreal Engine continues its efforts to improve existing features and workflows in response to customer feedback.
Currently, specialized technical skills in the use of BIM methodology are in high demand, especially in the field of architecture. Even during the pandemic, job offers in this area have remained relatively stable, especially due to the flexibility of this methodology and the possibility of working collaboratively from remote locations. However, when looking for a new job, those interested in BIM should consider several questions: What am I specialized in? What areas are in highest demand? What type of professional BIM role is the most common?
Floors, roofs, ceilings. Speaking in a very generic way, they are practically all the horizontal elements that we can find in the construction of a building. These three parts have a very similar way of modeling in Revit and this is the reason why when learning this software, they almost always appear one after the other. The order is usually a rather logical and therefore similar order: starting first with the floors, later the soffits and, finally, the ceilings. All this, clearly after having modeled the exterior and interior walls of our building.
Over the past decade, Building Information Modeling (BIM) has been widely adopted and become integrated to varying degrees into every aspect of the design, construction, and maintenance of buildings. But this isn’t where BIM stops, the future of BIM incorporates altered/virtual reality (AR/VR) and has the potential to go as far as automated and intelligent lifecycle management of assets. The concept of creating a “digital twin” to a physical building or system with the aim of making that real-world entity safer, more efficient, and more resilient begins by making our way towards fully-integrated BIM.
One of the great difficulties we encounter with “classic” plan delineation methodologies are ramp and stair projections. It has always been difficult to avoid calculating the ramp’s slope, as well as the dimensions of the footprint and riser of the communication staircase between two floors of a building. Do they comply with current regulations in my country? Do they adapt to the project standards? Will they be accurately calculated?
Thanks to great advances in project modeling using BIM methodology and Revit software, these calculations can be made with greater ease. However, these elements will probably be an aspect of modeling that will bring us the most difficulties in the project phase.
AI in the architecture industry has provoked much debate in recent years - yet it seems like very few of us know exactly what it is or why it has created this storm of emotions. There are professionals researching AI who know more about the field than I do, but I have hands-on experience using AI and algorithms in my design over the past 10 years through various projects. This is one of the challenges that our field faces. How can we make practical use of these new tools?
During the academic formation process, beginner architects are educated and trained to develop projects on the most “traditional” software. Several reasons might explain that: the partnerships that these companies usually make with the university labs, the lack of time to learn a new program, or the culture to use the most popular software.
Architectural rendering and visualization have become crucial tools in the art of communication. From client presentations to internal design reviews, showing your 3D models in lifelike, beautiful environments can convey both practical information about the project’s development, as well as the feeling and experience of a space.
It's very common for architects to use more than one program when developing a project. While one software can help us with the conceptual design and image of the project, other programs may work better for the development of technical documents, such as drawings, sections, and details. On the other hand, other software products can help us make a three-dimensional model, and yet others allow us to create renderings. There are also programs used for the postproduction of images, videos, or even to diagram panels and portfolios. The list is long and as a result our computer processors may suffer.
Although with BIM (Building Information Model) programs, this pilgrimage between programs tends to decrease when covering the entire design process, understanding the extensive list of file extensions is not as simple as it seems. In addition, it's not uncommon to find incompatibilities between versions and file types when, for example, the project must be opened on complementary equipment. Next, we review the file extensions most used by architects, focusing mainly on BIM programs.
There has been a lot of talk about how automation will affect the way we do architecture, and what our role will be when technologies reach our own desks and work tables. In recent years, while we have seen how robotics and advanced technology are gaining ground in construction and manufacturing, new tools are emerging that promise to automate the design process itself. These would allow us to quickly and easily configure living spaces and their dimensions in the initial stages of a project, using simulations and artificial intelligence.
Will this automation be the future of architectural design? We talked with Jesper Wallgren, architect and founder of Finch 3D, to better understand this tool and its possible scope.
V-Ray is an incredibly powerful renderer — but it’s also remarkably easy to use. The number-one* 3D renderer used in architectural visualization is battle-tested and industry-proven, used daily to realize world-class products, buildings and much more. And if you like to spend the majority of your time being creative but still crave the highest quality images possible, V-Ray can help you easily and speedily render everything from your quickest concepts to your largest and most detailed 3D models.
What’s more, it works seamlessly with SketchUp’s versatile 3D modeling tools while also being built with a full set of creative tools for lights and materials. The best part, perhaps, is that you don’t need to be a rendering expert to get great results with V-Ray. This collection of six, simple, quick-start tutorials will help you learn how to use V-Ray Next for SketchUp — and give your renders a boost in no time at all.