Batman’s rumored new home in the upcoming The Dark Knight Rises is none other than the long awaited arrival of the batcave. Located in Turda Romania, the abandoned Turda Salt Mine is flooding the internet with buzz that this will be the location where filming will take place for the batcave. Leaving fanboy’s everywhere lusting for more information that this is in fact where batman will store his batsuit, batmobile, and all of his other gadgets. While filming for The Dark Knight Rises has already begun, it is with high hopes that the Turda Salt Mine will be added to the filming locations and serve as batmans’s new home.
Greg Tran shared with us his amazing video, ‘Mediating Mediums – The Digital 3d’. The video was the Thesis Prize Winner in Harvard Graduate School of Design 2011. You can see the short version above, and if you want to check to complete version, you can watch it here: Mediating Mediums – The Digital 3d (Full Version).
“Architecture has always been the medium which defines the spaces we live in, but with the emergence of Digital 3d or “augmented” technology, immaterial stimuli is beginning to encroach upon those spaces. Thus far, digital forms have few relationships to their material context, but there is interesting potential for their interaction. Digital tools act as an infrastructural and informational prosthetic, but will be most profound when they tie back to the human body and engage the built environment.”
This weekend, the ArchDaily team will be attending MoMA’s Foreclose: Rehousing the American Dream event featuring open studios and a keynote address by the US Secretary of Housing and Urban Development. During this 14-month project, the challenge has forced participants to rethink housing in cities, imagining new architectural possibilities for American cities and suburbs in the context of the recent foreclosure crisis. During the afternoon, the 5 teams (Amale Andraos and Dan Wood of WORK Architecture Company; Michael Bell of Columbia University; Jeanne Gang of Studio Gang; Hilary Sample and Michael Meredith of MOS; and Andrew Zago of Zago Architecture) will open their studios and we cannot wait to see what they’ve been working on. As the team are comprised of multidisciplinary professionals, we’re excited to see their different approaches for dealing with their selected “megaregion” – a metropolitan area that lies within a corridor between two major cities. Check out MoMA’s site for the event info and maybe we’ll see you there!
Last week, Renzo Piano attended the opening of his newest addition to the site of Le Corbusier’s Notre Dame du Haut in Ronchamp, France. Commissioned by the Association Oeuvre Notre Dame du Haut, Piano was asked to design a small visitors’ center and convent for the Poor Clare nuns who live on the grounds. When first announced in 2008, the project was in the midst of controversy as an online debate of petitions against the project – signed by Moneo, Meier and Pelli – was sent to France’s minister of culture, only to be countered with a petition in support of the project, including names such as Fuksas and Ando. Even with the conflict, Piano remained cool and collected…and a perfect fit for the job. In addition to his personal love of Le Corb’s project, Piano’s works have a certain air of sensitivty about them, a characteristic that would produce a work not to overshadow nor compete with, yet respectfully support, Corbusier’s masterpiece. “I love Le Corbusier’s building. For me, it’s a masterpiece. He made one of the most beautiful places of meditation in the world,” Piano told Arch Record.
More about the convent after the break.
Architect: Jeanne Dekkers Architectuur
Location: Atol, Schor 1, 8224 CM, Lelystad, The Netherlands
Project Team: Jeanne Dekkers, Helga Snel, Judith Egberink (design), Jan Enting (project coordination) Terry Schmidt, Paul Edens (structural design)
Client: City Counsil of Lelystad
Project Management: Jeanne Dekkers Architectuur
Constructions: Adviesbureau Tielemans, Eindhoven, The Netherlands
Installations: Ingenieursbureau Nelissen, Eindhoven, The Netherlands
Contractor: Plegt Vos Jouwstra, Lelystad, The Netherlands
Wallprint: MetroXL, Waalwijk, The Netherlands
Project Area: 6.800 sqm
Project Year: 2011
Photographs: Daria Scagliola en Stijn Brakkee
Berkeley Art Museum and Pacific Film Archive presents Diller Scofidio + Renfro’s design for new museum complex
The University of California, Berkeley Art Museum and Pacific Film Archive (BAM/PFA) today held a community open house to present the schematic design for its new facility to the public. The project, designed by the renowned New York City-based firm of Diller Scofidio + Renfro (DS+R), will unite a repurposed former UC Berkeley printing plant at 2120 Oxford Street with a new structure. More information and images after the break.
BNKR Arquitectura… started this proposal with a simple but relevant question: How to conceive an icon landmark for Taichung? Their research explored a wide range of conceptual references in order to find an artistic expression that was coherent with the
Architects: King + King Architects
Location: Syracuse, New York, USA
Partner in Charge: Peter King
Project Managers: Eric Witschi, Jason Benedict, David Green, Fouad Dietz
Team Leaders: Matt Leak, Matt Brubaker
Designers: Mark Azarello, John Merritt, Nicole Stack
Project Year: 2009
Photographs: Dave Revette Photography
Colorado based Roth Sheppard Architects were hired to redesign the Museum Shop for the recognizable Denver Art Museum by Daniel Libeskind. The original shop’s poor sales and limited foot traffic initiated the project. Roth Sheppard Architects took the challenge of working within the recognizable building, and created a space that not only looks the part, but has significantly increased sales for the museum shop.
Architects: Roth Sheppard Architects
Location: Denver, Colorado, United States
Consultants: Studio NYL, BCER Engineering, Beaudin Ganze Consulting Engineers, Adoniadis Retail Services, High Country Millwork, Urban Fabrications, NCI Norkoli Construction
Project Year: 2009
Photographs: Paul Brokering
IN&EDIT Architecture shared with us their proposal for the Passenger Terminal Building international competition which included four vehicular bridges across the Shenzhen River. The project aims to emulate how trees are organisms that stand by themselves, so their shape has an inherent, structural rationality. As a result, public flow through the trunk and roots will guide pedestrians from one riverside to the other. More images and architects’ description after the break.
The question is whether to move forward, backward, or to remain in place. The house would be the place but now that his father had died the house was a question. Dean had been in and out of it, back and forth, for the past few months. He’d fixed some things. A coat of paint here and there. At first in preparation for his father to come home. Later for himself. Later still just for something to do.
With death comes division. The body’s cells, alarm clocks ticking down. All property follows the body into division. Collected things get distributed to other houses, other relatives. There are the morbid Craigslist strangers, those death shoppers who flock to death sales. They are related to garage sale prowlers and trash-heap diggers. They come baring claws to fight over the dead’s things, assigning new ownership and purifying.
Burden, a performance artist known for crucifying himself on a Volkswagen and once hiring a friend to shoot him in the arm, doesn’t have any particular interest in transportation or urban planning, he says, although he has used toys in his artworks since the 1970s. “Toys are interesting as objects — they’re the tools you use to inculcate children into adults,” he told Fastco Design. “They’re a reflection of society.” His mini-city is “modeling something that’s on the twilight of extinction: the era of the ‘free car,’” Burden says, referring to the idea of jumping into one’s car anytime and going wherever one pleases. “Those days are numbered, but think it’s a good thing. The upside is that cars can be faster and safer, and you don’t have to worry about drunk drivers. Think about it: The cars in Metropolis II are going a scale speed of 230mph. That’d be great to do for real in L.A.”