Artist, architect and architectural theorist John Hejduk (19 July 1929 - 3 July 2000) introduced new ways of thinking about space that are still highly influential in both modernist and post-modernist architecture today, especially among the large number of architects who were once his students. Inspired both by darker, gothic themes and modernist thinking on the human psyche, his relatively small collection of built work, and many of his unbuilt plans and drawings, have gone on to inspire other projects and architects around the world. In addition, his drawing, writing and teaching have gone on to shape the meeting of modernist and postmodern influences in contemporary architecture and helped bring psychological approaches to the forefront of design.
Working in architecture is always a challenging experience in which you just never know what might happen next. That said, there are a number of things we can collectively relate to as a part of this industry. Here we've created a list of things we're all too familiar with—whether that relates to finishing projects, working with clients, or just dealing with people that totally don't even know what goes on in architecture. Which ones did we miss?
Following a successful pilot launch in Boston and $1 million in venture backing, a startup company called Getaway has recently launched their service to New Yorkers. The company allows customers to rent out a collection of designer “tiny houses” placed in secluded rural settings north of the city; beginning at $99 per night, the service is hoping to offer respite for overstimulated city folk seeking to unplug and “find themselves.” The company was founded by business student Jon Staff and law student Pete Davis, both from Harvard University, out of discussions with other students about the issues with housing and the need for new ideas to house a new generation. From that came the idea of introducing the experience of Tiny House living to urbanites through weekend rentals.
Inspired by the notion of micro-housing and the powerful rhetoric of the Tiny House movement, initiatives like Getaway are part of a slew of architectural proposals that have emerged in recent years. Downsizing has been cited by its adopters as both a solution to the unaffordability of housing and a source of freedom from the insidious capitalist enslavement of “accumulating stuff.” Highly developed and urbanized cities such as New York seem to be leading the way for downsizing: just last year, Carmel Place, a special micro-housing project designed by nARCHITECTS, was finally completed in Manhattan to provide studio apartments much smaller than the city’s current minimum regulation of 400 square feet (37 square meters). Many, including Jesse Connuck, fail to see how micro-housing can be a solution to urban inequality, yet if we are to judge from the early success of startups like Getaway, micro-architecture holds widespread public appeal. Isn’t user satisfaction the ultimate goal of architecture? In that case, it’s important to investigate the ingenuity behind these undersized yet often overpriced spaces.
Theorist, architect and educator, Moshe Safdie (July 14, 1938), made his first mark on architecture with his masters thesis, where the idea for Habitat 67 originated. Catapulted to attention, Safdie has used his ground-breaking first project to develop a reputation as a prolific creator of cultural buildings, translating his radicalism into a dramatic yet sensitive style that has become popular across the world. Increasingly working in Asia and the Middle East, Safdie puts an emphasis on integrating green and public spaces into his modernist designs.
There’s so much to learn about architecture, yet so little time. The smart architect knows to have a variety of sources for their architectural knowledge, and that's why we’ve put together a shortlist of our Top 12 Architecture Channels on Youtube, and picked some of their best videos for you to see. Read more to find out the best architecture videos, from sketching and rendering tutorials to architecture documentaries.
This article was originally published on Autodesk's Line//Shape//Space publication as "Service With a Smile: Why Hotels of the Future Are High-Touch, Not High-Tech."
Although it opened in 2011, YOTEL New York feels like it belongs in 2084, the same year the science-fiction film Total Recall is set. Quintessentially futuristic, the original cult classic starring Arnold Schwarzenegger features robotic police officers, instant manicures, hovering cars, implanted memories, and skin-embedded cellphones. Its protagonist, Douglas Quaid, is a construction worker obsessed with vacationing on Mars.
One could easily imagine Quaid staying at a Martian outpost of YOTEL, a “minimal-service” hotel modeled after Japanese capsule hotels, which provide a large number of extremely small modular guest rooms for travelers willing to forgo all the services of a conventional hotel in exchange for convenient, affordable accommodations. These kinds of automated-service hotels may be a trend into the 2020s, but are they really hotels of the future?
In this article, originally published by Metropolis Magazine as "Redefining (and Redesigning) The Way WeWork," Anne Quito visits WeWork's offices in New York to discover how the company is using its own headquarters as the test bed for its future product offering.
In a nondescript building in New York’s Chelsea neighborhood, the global headquarters of WeWork buzzes with creative energy. In just a little over six years, the start-up at the forefront of the coworking-space rental boom has created a $16 billion operation with 50,000 members in 28 cities, with 96 locations announced for this year.
Spread across two and a half floors, the 50,000-square-foot headquarters is the home base for WeWork’s almost-700-strong New York–based staff and serves as a laboratory for its designers.
Unless you've been living under a Geodude for the past few days, you'll have heard about the launch of Pokémon GO, the latest release from the world-conquering Pokémon franchise and Niantic, the people behind the groundbreaking 2013 game Ingress. The game's central premise is that, using augmented reality, the classic creature-capturing game that we've known for the past 20 years can be overlaid onto the real world, requiring players to get out and explore their surroundings to find the Pokémon lurking in the streets and parks of their neighborhood.
Of course, the game's augmented reality element allows for some interesting juxtapositions between the real world and the game world, and opens up a new kind of "wildlife photography"—as exemplified by the above image of a Krabby at Sydney Harbor, captured on a mass "Pokémon GO walk" that was organized in the city over the weekend. We'd like to see our readers' best snaps of Pokémon alongside famous landmarks. Have you seen a Staryu at the Statue of Liberty? A Grimer at the Golden Gate Bridge? A Weepinbell at the Washington Memorial? We want to see it!
Upload your very best shots in the comments, and we'll feature our favorites in an upcoming article.
Interiors is an online film and architecture publication, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.
The visual medium of film has meant that style has always played a significant role in cinema. It’s one of the reasons why film and architecture have gone hand in hand for the past hundred years. In some sense, both mediums display complementary qualities; film as photography captures the structural aspects of architecture, while architectural design dictates cinematic space.
The same can’t be said for television – because even though television has undergone an aesthetic transformation in the past few years, with shows like The Sopranos, Mad Men, Breaking Bad, True Detective, and The Knick, it’s still very much a character-based medium. The format itself allows for the close examination of characters over the course of many hours.
Last year we covered the work of Rich McCor, aka paperboyo. Now, as his Instagram account approaches 170k+ followers, Rich tells ArchDaily how it all started, what keeps him going and how he's made his hobby into paid work.
It began with one photo in London when I turned Big Ben into the London Eye. From there I created a series of photos from London, which then led to brands sponsoring me to create images for them in Europe and then from the start of this year I've been able to travel further a field with tourist boards. It's been great to transform familiar sights into something different and it's even more fun watching someone's reaction when they see my photos. I really enjoy it when other tourists come up to me and ask what I'm doing. When I show them the photo their faces go through a transition of confusion, to smiling and then laughing.
Last month another building by Álvaro Siza Vieira, the Nadir Afonso Contemporary Art Museum in Chaves, Portugal commemorated its inauguration. To celebrate its opening, Fernando Guerra, from Últimas reportagens shared with us an amazing series of photographs.
See all the photos and learn more about the museum below.
Recently the American Institute of Architects Committee on the Environment published, for the first time, a comprehensive report about the winners from the debut year (1997) through 2015: “Lessons from the Leading Edge.” Its lead author, a current COTE advisory board member, Lance Hosey, set out to review two decades of Top Ten winners as a group to see how performance is changing over time, how the winners size up (scale, cost, type), and more.
The result is a compelling report. It reveals that these high-performing projects skew small. That performance gains and metrics, particularly real-time performance metrics, are improving each year. That the leading projects tend to be expensive. On average, they come in at $537 per square foot. “The cost data shows us that we need more compelling examples of lower-cost, higher performance projects,” Hosey says. Clearly, more exemplars at greater scale, type, and cost variation would be beneficial to both the profession and the market.
Let’s face it, becoming a licensed architect is not for everyone, and is certainly not necessary to having a fulfilling career. Becoming a licensed architect is not easy. For many, it's not a decision; becoming licensed has always been the plan. For others, there are lots of factors involved that make pursuing licensure a difficult decision. It’s an important decision to make, and will affect your life, personally and professionally. Professional support for pursuing an architecture license may vary from firm to firm, but it is very important that everyone who wants to be licensed get some form of support from their employer. From the smallest firms to the largest, architecture as an industry has a responsibility to architects of tomorrow to do their part to achieve that ultimate professional goal of becoming an architect.
Today, thanks to our partnership with Sketchfab, we take you on a virtual tour of some of the most breathtaking historic fortresses across Europe. The design of castles and fortress complexes are particularly interesting because of their strategic siting and defense mechanisms. As strongholds of territorial claim, fortress complexes are meant to be self-sustaining in times of conflict and contain not only defense fortifications but a suite of supporting structures such as chapels, schools, and housing. This effectively turns fortress complexes into a village within a village. These richly detailed scans hosted on Sketchfab allow us to see in detail the urban planning strategies of different historic periods and places.
For a more immersive experience, all of these models can be viewed on a virtual reality headset such as Google Cardboard.
For the last three centuries, museums -as an architectural typology- have transitioned from being an important node in the city to becoming an icon of identity for a whole culture. Museums have transformed into a civic landmark in a local and international scale.
This month we highlight the Estonian National Museum which not only proposes a strategy for meeting spaces and exhibition, but also stands as a cultural, historic and territorial recognition of the country. Placed as an extension of the ruins of an old aeronautical field used during the Soviet occupation, the museum contrasts it’s historic context with a new building that rises as the projection to a new reality and a national future.
Three decades ago the Hongkong and Shanghai Bank (HSBC) Headquarters by Norman Foster emerged onto the architectural seen as an exemplary product of industrial design. The open layout with its exposed steel structure generated a powerful corporate identity for the bank. But the restrained atmosphere of white architectural lighting and the lack of distinctive façade lighting has lost its attractiveness after sunset. Now the colorful and dynamic relighting presents a remarkable example of how an architectural icon has shifted from a productivist ideology towards a scenographic image. To the western observer the multicolored light language may give off a playful impression, but to the local culture the transformation evokes grandiosity.
As part of ArchDaily's coverage of the 2016 Venice Biennale, we are presenting a series of articles written by the curators of the exhibitions and installations on show.
When we started talking about migration [as a conference theme], everybody said ‘don’t do it, it’s too controversial.’ We said that’s exactly why we’re going to do it.
This defiant attitude was how Martin Barry, Chairman of reSITE, opened their 2016 Conference in Prague three weeks ago. Entitled “Cities in Migration,” the conference took place against a background of an almost uncountable number of challenging political issues related to migration. In Europe, the unfolding Syrian refugee crisis has strained both political and race relations across the continent; in America, Republican Presidential candidate Donald Trump has led a populist knee-jerk reaction against both Mexicans and Muslims; and in the United Kingdom—a country only on the periphery of most attendees’ consciousness at the time—the decision in favor of “Brexit” that took place a week after the conference was largely predicated upon limiting the immigration of not only Syrians, but also of European citizens from other, less wealthy EU countries.
In architecture, such issues have been highlighted this year by Alejandro Aravena’s Venice Biennale, with architects “Reporting from the Front” in battles against, among other things, these migration-related challenges. From refugee camps to slums to housing crises in rich global cities, the message is clear: migration is a topic that architects must understand and respond to. As a result, the lessons shared during reSITE’s intensive two-day event will undoubtedly be invaluable to the architectural profession.
Architecture is a broad field of practice, an industry where individual personalities are embraced as intrinsically part of the job. We’re all architects and we all live for design but we’re quite a varied bunch. Here we’ve cheekily compiled a list of the 21 different architects you’ll meet at some point in your career.
Volume #48: The Research Turn contains the exhibition catalogue for BLUE: The Architecture of UN Peacekeeping, the Dutch entry at the 15th International Architecture Exhibition, la Biennale di Venezia, by Malkit Shoshan. BLUE focuses on the most prominent footprint of the United Nations’ peacekeeping operations: the compound.
After the collapse of the Soviet Union and increasingly since 9/11 and the ‘War on Terror’, warfare has moved into the city. While the wars of the 20th century were largely between nations, fighting over territorial sovereignty and along disputed borders, the wars of the 21st century have been internal and borderless. Today’s wars are being fought between large multinational coalitions of security regimes and insurgent networks. It’s not just war that has moved to the city though: the entire security apparatus has moved with them too, including its peacekeepers and their entire infrastructure. Today, United Nations (UN) peacekeeping operations are taking place in hundreds of cities around the world and at a large scale.
The 2016 Venice Biennale has highlighted that dealing with natural disasters may become one of the main preoccupations of architecture in the future. But nature has its destructive ways, and volcanic eruptions are among the most extreme case in point. On the Island of Fogo (Cape Verde), the Natural Park Venue designed by OTO – and elected Best Building of the Year 2015 by Archdaily readers – was destroyed by molten lava flow only one year after its opening in 2013. The building, which combined a cultural center and administrative activities, helped to activate the economy in the island’s most remote area. Following the disaster, Adrian Kasperski, a student at Krakow University, devoted his master’s thesis to the redevelopment of this area, by proposing the expansion of the existing roads and hiking trails and designing facilities to improve alternative tourism offerings.
As part of ArchDaily's coverage of the 2016 Venice Biennale, we are presenting a series of articles written by the curators of the exhibitions and installations on show.
This article is part of our new "Material Focus" series, which asks architects to elaborate on the thought process behind their material choices and sheds light on the steps required to get buildings actually built.
The Great Wall of WA, designed by the Australian firm Luigi Rosselli Architects, and selected as one of Archdaily’s Best Building of the Year 2016, provides a unique example of rammed earth construction. At 230 meters in length, the Great Wall of WA is the longest structure of its kind in Australia and possibly the South Hemisphere, according to its architects. Built in remote North Western Australia, the building is made from locally available materials whose thermal properties help it to endure a variable climate. We spoke with the architect Luigi Rosselli to learn more about his compelling choice of material and the determining role it played in his concept design.
Edward James, one of the most eccentric and interesting twentieth-century collectors of surrealist art, arrived in Xilitla, Mexico at the end of the 1940's. The British writer was captivated by the splendor of the landscape of "Las Pozas" (The Wells), where he created a fantastic home, which includes a unique sculptural space unlike any other in the world.
Surrealism, whose sources of creation are found in dreams and the subconscious, in theory, could never be used to build things in real life. Edward James - described by Salvador Dalí as "crazier than all the Surrealists together" - designed a sculpture garden that defies any architectural label and allows a glimpse of something new, moving between fantasy and reality.
Columns with capitals that look like giant flowers, gothic arches, dramatic gates, pavilions with undetermined levels and spiral staircases that end abruptly in mid-air, as if they were an invitation to the horizon. In short, Edward James made concrete flourish along the lush flora and fauna of Xilitla, making surrealist architecture possible.
Learn more below.