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Harvest City / Tangram 3DS

Architects: Tangram 3DS Location: Haiti Project year: 2010 Photographs Tangram 3DS

Tangram 3DS collaborated with Boston Architect/Designer E. Kevin Schopfer to visualize his design proposal to build a floating agricultural / light industrial city off the shores of Haiti. For purposes of defining we have named the community, Harvest City. Harvest City is envisioned as a vibrant fully functioning city of 30,000 residents which embraces three major concepts.

© Tangram 3DS
© Tangram 3DS

1. The creation of an artificial, floating, productive and livable land desperately needed for Haiti.

© Tangram 3DS
© Tangram 3DS

2. A city designed based on the principle of Arcology (Architecture and Ecology) which embodies an ecologically sustainable and practical urban platform.

3. That harvest City should be established as a “Charter City”. Charter City is a relatively new and advanced economic model specifically developed for struggling nations.

Harvest City is envisioned as a 2 mile diameter complex of tethered floating modules. The overall design is divided into four zones or communities interconnected by a linear canal system. The four major canals will focus built neighborhoods consisting of four story housing complexes. The outer perimeter of the design is predominately “one acre” crop circles with secondary feeder canals. The inner “harbor” will house the city center with schools, administrative, community activities and general marketplace. The entire complex will float and be cable secured to the sea bed. Because of its low profile, low draft dead weight capacity and perimeter wave attenuators, hurricanes and typhoon will have little effect other than collection of much needed water harvesting. A breakwater will be constructed to add to the city’s stability. (It should be noted, this proposal suggests using all the concrete rubble debris from the earthquake as the breakwater filler.) Harvest City i!

© Tangram 3DS
© Tangram 3DS
© Tangram 3DS
© Tangram 3DS

s seen as the first floating city for Haiti. The system of floating platforms allows for a master plan to grow and link to other future cities within the harbor.

© Tangram 3DS
© Tangram 3DS

Cite:Andrew Rosenberg. "Harvest City / Tangram 3DS" 26 Dec 2010. ArchDaily. Accessed . <http://www.archdaily.com/98488/harvest-city-tangram-3ds/>