Construction begins on OMA-designed G-Star RAW Headquarters

On the plinth - Courtesy of

Today, in the industrial Zuidoost area of , construction begins on the new OMA-designed headquarters for the fashion brand G-Star RAW. Led by OMA partners Reinier de Graaf, Ellen van Loon and Rem Koolhaas, the project will consolidate G-Star RAW’s existing disparate facilities into a single 27.500m2 horizontal building.

Continue after the break to learn more.

Concept Diagram - Courtesy of OMA

Creativity is placed in the center of the building, as it is the focus of G-Star RAW. Contrasting materials are used to differentiate this creative nucleus from the supporting program. A transparent glass façade exposes the creative core to the adjacent freeway, while the surrounding service ring is discretely rendered in black concrete.

North West view - Courtesy of OMA

The lower part of the service ring will form a plinth for parking and drop-off access, as well as a podium for ongoing program of events.

Diagram - Courtesy of OMA

A multi-use area – the RAW-space – is situated on the north side of the building. The shifting façade will move with the changing uses of the RAW-space; its sliding hangar-style doors will maximize flexibility for events, workshops and fashion shows. The variations in the form will support a dynamic program, reflecting the spirit of G-Star RAW.

Reinier de Graaf commented: “We have programmed into the building the possibility of public activities as well as creative incubation for the next phase of G-Star RAW’s evolution.”

Highway NW - Courtesy of OMA
On the plinth, model shot - Courtesy of OMA
Cite: Rosenfield, Karissa. "Construction begins on OMA-designed G-Star RAW Headquarters" 25 May 2012. ArchDaily. Accessed 20 Sep 2014. <>


  1. Thumb up Thumb down +2

    For an OMA designed building these renderings and diagrams are poor and underwhelming.

  2. Thumb up Thumb down +4

    The pervasively unrealistic and dramatized renderings of most ‘star-chitects’ have desensitized us into an infantile mindset–and this is clearly evident in the uninformed comments above. I wonder if we can learn to look beyond render styles to the core of a project. This very well could be a boring project and concept or it could hold some merit in regards to its intentions. But judging projects based on their render style is very asinine.

  3. Thumb up Thumb down +2

    I like it. Renders are good enough to show what this building is about and its all you need. And the style is refreshing after all luxigon inspired photoshop craziness.

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